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Eric Fenstermaker is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a designer.

Work on the Fallout series[]

Fenstermaker's contributions to Fallout: New Vegas included level design, dialogue writing, and scripting. Fenstermaker developed all content and concepts for Vault 11,[1][2] Beyond the Beef,[3] writing dialogue for Craig Boone and implementing his companion quests,[4] along with Veronica Santangelo.[5] He also wrote the descriptions for the different levels of the statistics on the Vit-o-matic Vigor Tester,[6] possibly wrote for Cliff Briscoe,[7] in addition to creating Fantastic,[8] No-bark Noonan[9] and Silus,[10] as well as writing all of Mr. New Vegas' radio lines.[11] He or Roger Chang may have been responsible for the First Recon's motto.[12]

Employment history[]

FromToCompanyRole
April 2005September 2016Obsidian EntertainmentSenior Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasDesigner

Other work[]

YearTitleCredited as/for
2006Neverwinter Nights 2Area Design
2007Neverwinter Nights 2: Mask of the BetrayerDesigner
2014South Park: The Stick of TruthLead Writer
2015Pillars of EternityLead Narrative Designer
2015Pillars of Eternity: The White MarchLead Narrative Designer
2018Pillars of Eternity II: DeadfireNarrative Designer

References[]

  1. Fallout: New Vegas developer statements/Eric Fenstermaker on Vault 11
  2. Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/
    Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.
    (Joshua Sawyer Formspring answers)
  3. Who designed the White Glove Society questline (Beyond the Beef)? Hands down one of the best quests I've seen in an RPG.
    Joshua Sawyer: Eric Fenstermaker.
    (Joshua Sawyer Formspring answers)
  4. You've answered about other characters in Fallout New Vegas but not Craig Boone. His companion quest was compelling. Who wrote his story?
    Joshua Sawyer: Eric Fenstermaker wrote Boone's dialogue and implemented his companion quest.
    (Joshua Sawyer Formspring answers)
  5. I know that you wrote a couple of the quests, including Return To Sender, but did you help write any parts of the main storyline of New Vegas? If so, what parts?
    Joshua Sawyer: [...] Eric Fenstermaker wrote Veronica and Boone.
    (Joshua Sawyer Formspring answers)
  6. Who designed the Vit-O-Matic tester? More specifically, who wrote the descriptions for the different levels of the stats?
    Joshua Sawyer: Eric Fenstermaker.
    (Joshua Sawyer Formspring answers)
  7. Who wrote Cliff Briscoe?
    Joshua Sawyer: i *think* it was Eric Fenstermaker, but I may be remembering incorrectly.
    (Joshua Sawyer Formspring answers)
  8. Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 5:14:10)
    Joshua Sawyer: "'Who wrote Fantastic?' That was Eric Fenstermaker. Funny man Eric Fenstermaker."
  9. Who came up with No-Bark's character from fallout, he is so funny with all the nonsense he say?
    Joshua Sawyer: Eric Fenstermaker.
    (Joshua Sawyer Formspring answers)
  10. Who created the character Silus? He seemed to really stick out from other Legion members as being more selfish and aware, even going so far as calling Caesar a "megalomaniacal, self-appointed dictator".
    Joshua Sawyer: Eric Fenstermaker.
    (Joshua Sawyer Formspring answers)
  11. Joshua Sawyer on Tumblr: "Hello, and thank you. I believe that Eric Fenstermaker wrote all of Mr. New Vegas' lines."
  12. Who came up with the First Recon's "The last thing you never see" motto?
    Joshua Sawyer: It was either Eric Fenstermaker or Roger Chang, I think.
    (Joshua Sawyer Formspring answers)
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