| || For the miscellaneous item in Fallout and Fallout 2, see Lighter.|
For the junk item featured in Fallout 4, see Flip lighter.
Benny used this particular lighter to light his distinctive cigarettes. He remarks that it is unique to the Mojave Wasteland and when used to light a cigarette he comments on Chance's fascination with the flame, mistaking it for a preference to pyromania, when in actuality the flame reminds Chance of the Bitter Springs Massacre.
During the graphic novel, the Khans contemplate stealing the lighter, but opt out of the plan due to fear of what Vegas may do. When betrayed by Benny, they apparently carried out the plan anyway.
It can also be obtained by peaceful means if one decides to bribe the NCR in order to let the Great Khans go. If Jessup is convinced to let the hostages go (requires Speech of 45 or greater) he will give this item to the Courier as a "souvenir."
- The appearance of the lighter contrasts with each other in All Roads and Fallout: New Vegas, with the lighter in All Roads being a flip lighter appearing akin to that of a Zippo. However, the lighter's icon in the Pip-Boy 3000 resembles a push-button lighter akin to a Ronson Standard lighter.
- The cigarette lighter is a quest item and cannot be dropped. PC users can fix this by using the console command setquestobject 00115f05 0.
- The cigarette lighter actually uses the world model of a cigarette. This is due to the fact that it is a quest item and cannot be dropped, thus having no need of a world model. However, the lighter model exists inside the dynamite .nif file and can be animated with a Blender program.