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− | The ''' |
+ | The '''engine room''' is a location on board [[Mothership Zeta (vehicle)|Mothership Zeta]]. |
==Layout== |
==Layout== |
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− | The overall area is pretty much circular with one "inaccessible" door, forcing the player to complete the area in a counter-clockwise fashion. Reaching the area inaccessible via the main room is pretty much linear, with straight hallways and corridors. It is populated by [[Alien|Aliens]], [[Support Drone| |
+ | The overall area is pretty much circular with one "inaccessible" door, forcing the player to complete the area in a counter-clockwise fashion. Reaching the area inaccessible via the main room is pretty much linear, with straight hallways and corridors. It is populated by [[Alien|Aliens]], [[Support Drone|support drones]], and [[Guardian Drone|guardian drones]]. There are also a few opportunities for the player to sabotage turrets. Except for being a place where a unique version of [[shock baton]] can be found, the engine room is pretty similar to the rest of the ship, both in appearance and loot. |
The area is composed of large main rooms, several small rooms, and hallways between them. It cannot be accessed after main quest is completed. |
The area is composed of large main rooms, several small rooms, and hallways between them. It cannot be accessed after main quest is completed. |
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==Notable loot== |
==Notable loot== |
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− | *[[Electro-Suppressor]], unique variant of the [[ |
+ | *[[Electro-Suppressor]], unique variant of the [[shock baton]] in the room (A) near the main room and entrance. |
==Notes== |
==Notes== |
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*This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough|This Galaxy Ain't Big Enough...]]) quest. |
*This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough|This Galaxy Ain't Big Enough...]]) quest. |
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− | *If you take Somah into the |
+ | *If you take Somah into the engine room she will make comments about smelling flammable gas as well as some vague comment about wondering 'what a well placed grenade would do to that thing' but nothing in the area seems to detonate. Elliot seems not to say anything. (confirmed) However, using a flamer does seem to ignite the flammable gas. Using the Control panel south of the room with the 3 "X" pipe unions may or may not have an effect on this happening. |
* {{platforms|pc}} If exploring with noclip, there is a switch under the ground near the back of the level labeled "Release Control." In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52. |
* {{platforms|pc}} If exploring with noclip, there is a switch under the ground near the back of the level labeled "Release Control." In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52. |
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==Appearances== |
==Appearances== |
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− | + | The engine room only appears in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. |
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{{Mothership Zeta}} |
{{Mothership Zeta}} |
Revision as of 16:34, 10 October 2010
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. For participation, please check the project page.
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Template:Location
The engine room is a location on board Mothership Zeta.
Layout
The overall area is pretty much circular with one "inaccessible" door, forcing the player to complete the area in a counter-clockwise fashion. Reaching the area inaccessible via the main room is pretty much linear, with straight hallways and corridors. It is populated by Aliens, support drones, and guardian drones. There are also a few opportunities for the player to sabotage turrets. Except for being a place where a unique version of shock baton can be found, the engine room is pretty similar to the rest of the ship, both in appearance and loot.
The area is composed of large main rooms, several small rooms, and hallways between them. It cannot be accessed after main quest is completed.
Notable loot
- Electro-Suppressor, unique variant of the shock baton in the room (A) near the main room and entrance.
Notes
- This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
- If you take Somah into the engine room she will make comments about smelling flammable gas as well as some vague comment about wondering 'what a well placed grenade would do to that thing' but nothing in the area seems to detonate. Elliot seems not to say anything. (confirmed) However, using a flamer does seem to ignite the flammable gas. Using the Control panel south of the room with the 3 "X" pipe unions may or may not have an effect on this happening.
- If exploring with noclip, there is a switch under the ground near the back of the level labeled "Release Control." In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52.
Appearances
The engine room only appears in the Fallout 3 add-on Mothership Zeta.
Template:Mothership Zeta