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(→‎Notes: Added bit about Flamer igniting the gas.)
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==Notes==
 
==Notes==
 
*This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough|This Galaxy Ain't Big Enough...]]) quest.
 
*This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough|This Galaxy Ain't Big Enough...]]) quest.
*If you take Somah into the Engine Room she will make comments about smelling flammable gas as well as some vague comment about wondering 'what a well placed grenade would do to that thing' but nothing in the area seems to detonate. Elliot seems not to say anything. (Confirmed)
+
*If you take Somah into the Engine Room she will make comments about smelling flammable gas as well as some vague comment about wondering 'what a well placed grenade would do to that thing' but nothing in the area seems to detonate. Elliot seems not to say anything. (Confirmed) However, using a Flamer does seem to ignite the flammable gas. Using the Control panel south of the room with the 3 "X" pipe unions may or may not have an effect on this happening.
* {{platforms|pc}} If exploring with noclip, there is a switch under the ground near the back of the level. In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52.
+
* {{platforms|pc}} If exploring with noclip, there is a switch under the ground near the back of the level. In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52.
   
 
==Appearances==
 
==Appearances==

Revision as of 05:43, 11 June 2010

Template:Location

 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The Engine room is a location on board Mothership Zeta.

Layout

The overall area is pretty much circular with one "inaccessible" door, forcing the player to complete the area in a counter-clockwise fashion. Reaching the area inaccessible via the main room is pretty much linear, with straight hallways and corridors. It is populated by Aliens, Support Drones, and Guardian Drones. There are also a few opportunities for the player to sabotage turrets. Except for being a place where a unique version of Shock Baton can be found, the Engine Room is pretty similar to the rest of the ship, both in appearance and loot.

The area is composed of large main rooms, several small rooms, and hallways between them. It cannot be accessed after main quest is completed.

Notable loot

  • Electro-Suppressor, unique variant of the Shock Baton in the room (A) near the main room and entrance.

Notes

  • This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
  • If you take Somah into the Engine Room she will make comments about smelling flammable gas as well as some vague comment about wondering 'what a well placed grenade would do to that thing' but nothing in the area seems to detonate. Elliot seems not to say anything. (Confirmed) However, using a Flamer does seem to ignite the flammable gas. Using the Control panel south of the room with the 3 "X" pipe unions may or may not have an effect on this happening.
  • PCPC If exploring with noclip, there is a switch under the ground near the back of the level. In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52.

Appearances

Engine room only appears in the Fallout 3 add-on Mothership Zeta.

Template:Mothership Zeta