m (moved Engine Room to Engine room) |
(Nah, no need to walk for strategy) Tag: sourceedit |
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+ | {{Infobox location |
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+ | |games =FO3MZ |
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− | {{Location |
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+ | |type =section |
+ | |image =Fo3MZ engine room.png |
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− | |type =section |
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+ | |map marker image = |
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− | |name ={{PAGENAME}} |
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+ | |part of =[[Zeta|Mothership ''Zeta'']] |
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− | |loc =empty |
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− | |inside =[[Mothership Zeta (vehicle)|Mothership Zeta]] |
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+ | |world map exits = |
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+ | |robots =[[Support drone]]s<br />[[Guardian drone]]s |
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+ | |creatures =[[Alien (Fallout 3)|Alien]]s |
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− | |worldmap =empty |
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− | |cell =DLC05EngineRoom |
+ | |cell name =DLC05EngineRoom |
− | |refid = |
+ | |refid ={{DLC ID|0034dd}} |
}}{{Games|FO3MZ}} |
}}{{Games|FO3MZ}} |
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− | The ''' |
+ | The '''engine room''' is a location onboard [[Zeta|Mothership ''Zeta'']]. |
==Layout== |
==Layout== |
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− | The |
+ | The engine room is mostly circular with one inaccessible door, forcing the player to explore the area in a clockwise fashion. The area inaccessible via the main room is linear, with straight hallways and corridors. Scattered throughout are [[Alien (Fallout 3)|alien]]s, [[support drone]]s, and [[guardian drone]]s. There are also a few opportunities for the player to sabotage turrets. |
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− | The area is composed of large main rooms, several small rooms, and hallways between them. It cannot be accessed after main quest is completed. |
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==Notable loot== |
==Notable loot== |
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− | *[[Electro-Suppressor]], unique variant of the [[Shock |
+ | * [[Electro-Suppressor]], a unique variant of the [[Shock baton (Mothership Zeta)|shock baton]], at the table in a room ('''A''') just behind the window near the main room and entrance. |
==Notes== |
==Notes== |
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− | *This is one of many areas of the ship that will not be accessible after the player has completed the main ([[ |
+ | * This is one of many areas of the ship that will not be accessible after the player has completed the main quest ([[This Galaxy Ain't Big Enough...]]). |
− | *If you take Somah into the |
+ | * If you take [[Somah]] into the engine room, she will make comments about smelling flammable gas and wonder aloud 'what a well placed grenade would do to that thing.' There are several places where the flammable gas can be ignited. |
− | * {{platforms|pc}} If exploring with noclip, there is a switch under the ground near the back of the level labeled "Release Control." In GECK it's labeled DLC05ERoomGasTrapControl and in the console it's labeled xx007a52. |
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==Appearances== |
==Appearances== |
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− | + | The engine room appears only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. |
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+ | ==Gallery== |
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+ | <gallery widths=240> |
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+ | </gallery> |
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+ | [[ru:Двигательный отсек]] |
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Revision as of 05:15, 8 August 2015
The engine room is a location onboard Mothership Zeta.
Layout
The engine room is mostly circular with one inaccessible door, forcing the player to explore the area in a clockwise fashion. The area inaccessible via the main room is linear, with straight hallways and corridors. Scattered throughout are aliens, support drones, and guardian drones. There are also a few opportunities for the player to sabotage turrets.
Notable loot
- Electro-Suppressor, a unique variant of the shock baton, at the table in a room (A) just behind the window near the main room and entrance.
Notes
- This is one of many areas of the ship that will not be accessible after the player has completed the main quest (This Galaxy Ain't Big Enough...).
- If you take Somah into the engine room, she will make comments about smelling flammable gas and wonder aloud 'what a well placed grenade would do to that thing.' There are several places where the flammable gas can be ignited.
Appearances
The engine room appears only in the Fallout 3 add-on Mothership Zeta.
Gallery
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