m (→Ways to increase Energy Weapons: skill magazine italicisation + proper wording) |
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|type =skill |
|type =skill |
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|image =EnergyWeapons.png |
|image =EnergyWeapons.png |
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− | |image2 =EnergyWeaponsFO3.png |
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|modifies1 =Accuracy with [[:Category:Energy Weapons skill weapons|Energy Weapons]] |
|modifies1 =Accuracy with [[:Category:Energy Weapons skill weapons|Energy Weapons]] |
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|governed by1 =[[Agility]] |
|governed by1 =[[Agility]] |
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|related perks3 =[[Run 'n Gun]], [[Plasma Spaz]], [[Meltdown]], [[Concentrated Fire]], [[Laser Commander]] |
|related perks3 =[[Run 'n Gun]], [[Plasma Spaz]], [[Meltdown]], [[Concentrated Fire]], [[Laser Commander]] |
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|related traits3 =[[Good Natured]], [[Skilled]] |
|related traits3 =[[Good Natured]], [[Skilled]] |
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+ | |footer =[[File:EnergyWeaponsFO3.png|140px]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image |
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}}{{Games|FO1|FO2|FO3|FNV|FOT}} |
}}{{Games|FO1|FO2|FO3|FNV|FOT}} |
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− | {{Quotation|The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.|In-game description|''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]''}} |
+ | {{Quotation|The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.|In-game description|''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''}} |
{{Quotation|The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.|In-game description|''[[Fallout 3]]''}} |
{{Quotation|The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.|In-game description|''[[Fallout 3]]''}} |
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{{Quotation|The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.|In-game description|''[[Fallout: New Vegas]]''}} |
{{Quotation|The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.|In-game description|''[[Fallout: New Vegas]]''}} |
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− | '''Energy Weapons''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics]]'' [[skill]]. This skill determines the players combat effectiveness with energy based weapons. |
+ | '''Energy Weapons''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' [[skill]]. This skill determines the players combat effectiveness with energy based weapons. |
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
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* [[Enclave officer uniform|Enclave officer hat]] (+5) |
* [[Enclave officer uniform|Enclave officer hat]] (+5) |
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* [[Tesla armor (Fallout 3)|Tesla armor]] (+10) |
* [[Tesla armor (Fallout 3)|Tesla armor]] (+10) |
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− | * [[Metal |
+ | * [[Metal Master armor]] (+10) {{icon|FO3TP|link=The Pitt (add-on)}} |
===Affected weapons=== |
===Affected weapons=== |
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[[Category:Fallout: New Vegas skills]] |
[[Category:Fallout: New Vegas skills]] |
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[[Category:Fallout Tactics skills]] |
[[Category:Fallout Tactics skills]] |
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+ | [[Category:Energy Weapons]] |
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[[pl:Broń energetyczna]] |
[[pl:Broń energetyczna]] |
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[[ru:Энергетическое оружие]] |
[[ru:Энергетическое оружие]] |
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+ | [[de:Energiewaffen]] |
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+ | [[zh:能量武器]] |
Revision as of 20:41, 26 January 2016
“The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.”— In-game description, Fallout, Fallout 2 and Fallout Tactics
“The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.”— In-game description, Fallout 3
“The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.”— In-game description, Fallout: New Vegas
Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.
Fallout, Fallout 2 and Fallout Tactics
Example: A starting Agility of 5.
Ways to increase Energy Weapons skill
- Fallout 2
- Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
- Get the Cat's Paw issue no.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.
Affected weapons
- Fallout
- Fallout 2
- Fallout Tactics
Fallout 3
Example: A starting Perception of 5 and Luck of 5.
Ways to increase Energy Weapons
- Permanent
- Leveling up (10 + INT + 3 with Educated perk)
- Bobblehead - Energy Weapons (+10)
- Nikola Tesla and You (+1 or 2 with Comprehension perk)
- Cyborg (+10)
- Tag! (+15)
- Temporary
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit.)
- Armored Vault 101 jumpsuit (+5)
- Colonel Autumn's uniform (+5)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Tesla armor (+10)
- Metal Master armor (+10)
Affected weapons
Perks that require Energy Weapons skill
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Concentrated Fire | 60 | 18 | Small Guns 60 |
Fallout: New Vegas
Example: A starting Perception of 5 and Luck of 5.
- In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.
Ways to increase Energy Weapons
- Permanent
- Leveling up (10 + half of INT + 2 with Educated perk)
- Nikola Tesla and You (+3 or 4 with Comprehension perk)
- Optics Enhancer (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
- Tag! (+15)
- Skilled (+5)
- Temporary
- Future Weapons Today (+10 or 20 with Comprehension perk)
- Absinthe (up to +6 with 100 Survival, a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
- Enclave officer uniform (+10)
- Gannon family Tesla armor (+10)
- Remnants Tesla armor (+10)
Affected weapons
Perks that require Energy Weapons skill
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Run 'n Gun | 45 | 4 | — |
Plasma Spaz | 70 | 10 | — |
Meltdown | 90 | 16 | — |
Concentrated Fire | 60 | 18 | Guns 60 |
Laser Commander | 90 | 22 | — |
Notable Energy Weapons skilled non-player characters
Fallout
- Lieutenant, high commander of the Mutant Army and right hand of the Master.
- Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.
Fallout 2
- Frank Horrigan, secret service agent of the Enclave and president bodyguard.
- Mason, right-hand of Louis Salvatore.
Fallout 3
- Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
- Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
Fallout: New Vegas
- Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.
- Orion Moreno, a retired Enclave soldier living in the outskirts of New Vegas.