Fallout Wiki
Fallout Wiki
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[[Category:Fallout: New Vegas skills]]
 
[[Category:Fallout: New Vegas skills]]
 
[[Category:Fallout Tactics skills]]
 
[[Category:Fallout Tactics skills]]
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[[Category:Energy Weapons]]
   
 
[[pl:Broń energetyczna]]
 
[[pl:Broń energetyczna]]

Revision as of 21:53, 24 November 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.— In-game description, Fallout, Fallout 2 and Fallout Tactics
The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.— In-game description, Fallout 3
The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.— In-game description, Fallout: New Vegas

Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.

Fallout, Fallout 2 and Fallout Tactics

Example: A starting Agility of 5.

Ways to increase Energy Weapons skill

Fallout 2

Affected weapons

Fallout
Fallout 2
Fallout Tactics

Fallout 3

Bobblehead Energy Weapons

"Arrive at peaceful resolutions by using superior firepower."

Example: A starting Perception of 5 and Luck of 5.

Ways to increase Energy Weapons

Permanent
Temporary

Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Concentrated Fire 60 18 Small Guns 60

Fallout: New Vegas

Example: A starting Perception of 5 and Luck of 5.

  • In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.

Ways to increase Energy Weapons

Permanent
Temporary

Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Run 'n Gun 45 4
Plasma Spaz 70 10
Meltdown 90 16
Concentrated Fire 60 18 Guns 60
Laser Commander 90 22

Notable Energy Weapons skilled non-player characters

Fallout

  • Lieutenant, high commander of the Mutant Army and right hand of the Master.
  • Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2

Fallout 3

  • Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas