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{{Infobox stat
 
{{Infobox stat
|games1 =FO1, FO2, FOT
+
|games1 =FO1, FO2, FOT
|name =Energy Weapons
+
|type =skill
|type =skill
+
|image =EnergyWeapons.png
|image =EnergyWeapons.png
+
|image2 =EnergyWeaponsFO3.png
 
|modifies1 =Accuracy with [[:Category:Energy Weapons skill weapons|Energy Weapons]]
|px =noresize
 
 
|governed by1 =[[Agility]]
|desc =[[Vault Boy]] image, as first appeared in ''[[Fallout]]''
 
  +
|initial value1 =10% + (1% x [[Agility]])
|modifies1 =Accuracy with [[:Category:Energy Weapons skill weapons|Energy Weapons]]
 
|govstat1 =[[Agility]]
+
|related traits1 =[[Small Frame]]
 
|games2 =FO3
|initial1 =10% + [[Agility]]
 
 
|modifies2 =Damage done by [[:Category:Fallout 3 Energy Weapons skill weapons|Energy Weapons]]
|traits1 =[[Small Frame]]
 
 
|governed by2 =[[Perception]]
|games2 =FO3
 
 
|initial value2 =2 + (2 x [[Perception]]) + ceil ([[Luck]] / 2)
|modifies2 =Damage done by [[:Category:Fallout 3 Energy Weapons skill weapons|Energy Weapons]]
 
 
|related perks2 =[[Cyborg (perk)|Cyborg]], [[Concentrated Fire]]
|govstat2 =[[Perception]]
 
 
|games3 =FNV
|initial2 =2 + (2 x [[Perception]]) + ceil ([[Luck]] / 2)
 
 
|modifies3 =Damage done by [[:Category:Energy Weapons|Energy Weapons]]
|perks2 =[[Cyborg (perk)|Cyborg]], [[Concentrated Fire]]
 
 
|governed by3 =[[Perception]]
|games3 =FNV
 
 
|initial value3 =2 + (2 x [[Perception]]) + ceil ([[Luck]] / 2)
|modifies3 =Damage done by [[:Category:Energy Weapons|Energy Weapons]]
 
 
|related perks3 =[[Run 'n Gun]], [[Plasma Spaz]], [[Meltdown]], [[Concentrated Fire]], [[Laser Commander]]
|govstat3 =[[Perception]]
 
 
|related traits3 =[[Good Natured]], [[Skilled]]
|initial3 =2 + (2 x [[Perception]]) + ceil ([[Luck]] / 2)
 
|perks3 =[[Run 'n Gun]], [[Plasma Spaz]], [[Meltdown]], [[Concentrated Fire]], [[Laser Commander]]
 
|traits3 =[[Good Natured]], [[Skilled]]
 
|extra =[[File:EnergyWeaponsFO3.png]]<br>''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' Vault Boy image
 
 
}}{{Games|FO1|FO2|FO3|FNV|FOT}}
 
}}{{Games|FO1|FO2|FO3|FNV|FOT}}
   
{{Quotation|The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.|In-game description|''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]''}}
+
{{Quotation|The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.|In-game description|''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''}}
   
 
{{Quotation|The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.|In-game description|''[[Fallout 3]]''}}
 
{{Quotation|The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.|In-game description|''[[Fallout 3]]''}}
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{{Quotation|The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.|In-game description|''[[Fallout: New Vegas]]''}}
 
{{Quotation|The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.|In-game description|''[[Fallout: New Vegas]]''}}
   
'''Energy Weapons''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics]]'' [[skill]]. This skill determines the players combat effectiveness with energy based weapons.
+
'''Energy Weapons''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' [[skill]]. This skill determines the players combat effectiveness with energy based weapons.
   
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
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; ''Fallout 2''
 
; ''Fallout 2''
 
* Join [[Salvatores|Family Salvatore]] in [[New Reno]]. [[Mason]], one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
 
* Join [[Salvatores|Family Salvatore]] in [[New Reno]]. [[Mason]], one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
* Get the [[Cat's Paw Issue No.5]] from [[Miss Kitty]] in [[New Reno]]. Increases Energy Weapons by 10%.
+
* Get the [[Cat's Paw issue no.5]] from [[Miss Kitty]] in [[New Reno]]. Increases Energy Weapons by 10%.
   
 
===Affected weapons===
 
===Affected weapons===
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===Ways to increase Energy Weapons===
 
===Ways to increase Energy Weapons===
 
; Permanent
 
; Permanent
* [[Level|Leveling up]] (up to +20 or 23 with [[Educated]])
+
* [[Level|Leveling up]] (10 + [[Intelligence|INT]] + 3 with [[Educated]] perk)
 
* [[Bobblehead - Energy Weapons]] (+10)
 
* [[Bobblehead - Energy Weapons]] (+10)
* [[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]] (+1 or 2 with [[Comprehension]])
+
* [[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]] (+1 or 2 with [[Comprehension]] perk)
 
* [[Cyborg (perk)|Cyborg]] (+10)
 
* [[Cyborg (perk)|Cyborg]] (+10)
 
* [[Tag!]] (+15)
 
* [[Tag!]] (+15)
 
; Temporary
 
; Temporary
* [[Mentats]] (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
+
* [[Mentats]] (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit.)
* [[Armored Vault jumpsuit]] (+5)
+
* [[Armored Vault 101 jumpsuit]] (+5)
 
* [[Colonel Autumn's uniform]] (+5)
 
* [[Colonel Autumn's uniform]] (+5)
 
* [[Enclave officer uniform]] (+5)
 
* [[Enclave officer uniform]] (+5)
 
* [[Enclave officer uniform|Enclave officer hat]] (+5)
 
* [[Enclave officer uniform|Enclave officer hat]] (+5)
 
* [[Tesla armor (Fallout 3)|Tesla armor]] (+10)
 
* [[Tesla armor (Fallout 3)|Tesla armor]] (+10)
* [[Metal master armor]] (+10) (''[[The Pitt (add-on)|The Pitt]]'')
+
* [[Metal Master armor]] (+10) {{icon|FO3TP|link=The Pitt (add-on)}}
   
 
===Affected weapons===
 
===Affected weapons===
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Example: A starting Perception of 5 and Luck of 5.
 
Example: A starting Perception of 5 and Luck of 5.
 
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
 
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
  +
  +
* In ''Fallout: New Vegas'', energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.
   
 
===Ways to increase Energy Weapons===
 
===Ways to increase Energy Weapons===
 
; Permanent
 
; Permanent
* [[Level|Leveling up]] (up to +15 or 17 with Educated)
+
* [[Level|Leveling up]] (10 + half of [[Intelligence|INT]] + 2 with Educated perk)
* [[Nikola Tesla and You (Fallout: New Vegas)|Nikola Tesla and You]] (+3 or 4 with Comprehension)
+
* [[Nikola Tesla and You (Fallout: New Vegas)|Nikola Tesla and You]] (+3 or 4 with Comprehension perk)
 
* [[Perception Implant|Optics Enhancer]] (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
 
* [[Perception Implant|Optics Enhancer]] (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
 
* [[Tag!]] (+15)
 
* [[Tag!]] (+15)
 
* [[Skilled]] (+5)
 
* [[Skilled]] (+5)
 
; Temporary
 
; Temporary
* [[Future Weapons Today]] (+10 or 20 with Comprehension)
+
* ''[[Future Weapons Today]]'' (+10 or 20 with Comprehension perk)
 
* [[Absinthe]] (up to +6 with 100 [[Survival]], a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
 
* [[Absinthe]] (up to +6 with 100 [[Survival]], a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
 
* [[Enclave officer uniform]] (+10)
 
* [[Enclave officer uniform]] (+10)
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<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Fallout: New Vegas Energy Weapons skill weapons|2}}
 
{{pagelist|hidefirst=no|Fallout: New Vegas Energy Weapons skill weapons|2}}
 
A
 
AER14 prototype
 
Alien blaster (Fallout: New Vegas)
 
Arc welder (Fallout: New Vegas)
 
B
 
Big Mountain Transportalponder!
 
C
 
Cleansing Flame (GRA)
 
Compliance Regulator
 
E
 
Elijah's advanced LAER
 
Elijah's jury-rigged Tesla cannon
 
Euclid's C-Finder
 
F
 
Flamer (Fallout: New Vegas)
 
Flare gun (Lonesome Road)
 
G
 
Gatling laser (Fallout: New Vegas)
 
Gauss rifle (Fallout: New Vegas)
 
H
 
Heavy incinerator (Fallout: New Vegas)
 
Holorifle
 
I
 
Incinerator
 
L
 
LAER
 
Laser RCW
 
Laser detonator
 
L cont.
 
Laser pistol (Fallout: New Vegas)
 
Laser pistol (GRA)
 
Laser rifle (Fallout: New Vegas)
 
M
 
MF Hyperbreeder Alpha (GRA)
 
Missing laser pistol
 
Multiplas rifle
 
P
 
Pew Pew
 
Plasma Defender
 
Plasma Defender (GRA)
 
Plasma caster
 
Plasma pistol (Fallout: New Vegas)
 
Plasma pistol (GRA)
 
Plasma rifle (Fallout: New Vegas)
 
Plasma rifle always crit
 
Plasma rifle weak
 
Pulse gun (Fallout: New Vegas)
 
Q
 
Q-35 matter modulator
 
R
 
Recharger pistol
 
Recharger rifle
 
S
 
Sonic emitter - Gabriel's bark
 
Sonic emitter - opera singer
 
Sonic emitter - revelation
 
Sonic emitter - robo-scorpion
 
Sonic emitter - tarantula
 
Sprtel-Wood 9700 (GRA)
 
T
 
Tesla cannon (Fallout: New Vegas)
 
Tesla-Beaton prototype
 
The Disintegrator
 
The Faderator
 
The Smitty Special (GRA)
 
Tri-beam laser rifle (Fallout: New Vegas)
 
Tri-beam laser rifle (GRA)
 
V
 
Van Graff laser rifle
 
Van Graff plasma rifle
 
X
 
X-13 field disruptor pistol
 
X-25 Gatling laser
 
Y
 
YCS/186
 
   
 
===Perks that require Energy Weapons skill===
 
===Perks that require Energy Weapons skill===
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===''Fallout 3''===
 
===''Fallout 3''===
* [[Fawkes]], an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.<!-- Use a energy weapons in the second encounter with him-->
+
* [[Fawkes]], an intelligent [[Vault 87 super mutant]] and possible companion of the Lone Wanderer.<!-- Use a energy weapons in the second encounter with him-->
 
* [[Cross]], a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
 
* [[Cross]], a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
   
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* [[Arcade Gannon]], Follower of the Apocalypse and possible companion of the Courier.
 
* [[Arcade Gannon]], Follower of the Apocalypse and possible companion of the Courier.
 
* [[Christine Royce]], former scribe of the Brotherhood of Steel and a companion of the Courier (''Dead Money'' add-on).
 
* [[Christine Royce]], former scribe of the Brotherhood of Steel and a companion of the Courier (''Dead Money'' add-on).
* [[Father Elijah]], former Elder of the Mojave Chapter of the Brotherhood of Steel (''Dead Money'' add-on).
+
* [[Elijah|Father Elijah]], former Elder of the Mojave Chapter of the Brotherhood of Steel (''Dead Money'' add-on).
 
* [[Jean-Baptiste Cutting]], second-in-command of the Mojave branch of the [[Van Graffs]].
 
* [[Jean-Baptiste Cutting]], second-in-command of the Mojave branch of the [[Van Graffs]].
 
* [[Veronica Santangelo]], active Brotherhood of Steel member and possible companion of the Courier.
 
* [[Veronica Santangelo]], active Brotherhood of Steel member and possible companion of the Courier.
  +
* [[Orion Moreno]], a retired Enclave soldier living in the outskirts of [[New Vegas]].
   
 
{{Navbox skills}}
 
{{Navbox skills}}
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[[pl:Broń energetyczna]]
 
[[pl:Broń energetyczna]]
 
[[ru:Энергетическое оружие]]
 
[[ru:Энергетическое оружие]]
  +
[[de:Energiewaffen]]

Revision as of 00:50, 4 August 2014

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.— In-game description, Fallout, Fallout 2 and Fallout Tactics
The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.— In-game description, Fallout 3
The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.— In-game description, Fallout: New Vegas

Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.

Fallout, Fallout 2 and Fallout Tactics

Example: A starting Agility of 5.

Ways to increase Energy Weapons skill

Fallout 2

Affected weapons

Fallout
Fallout 2
Fallout Tactics

Fallout 3

Bobblehead Energy Weapons

"Arrive at peaceful resolutions by using superior firepower."

Example: A starting Perception of 5 and Luck of 5.

Ways to increase Energy Weapons

Permanent
Temporary

Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Concentrated Fire 60 18 Small Guns 60

Fallout: New Vegas

Example: A starting Perception of 5 and Luck of 5.

  • In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.

Ways to increase Energy Weapons

Permanent
Temporary

Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Run 'n Gun 45 4
Plasma Spaz 70 10
Meltdown 90 16
Concentrated Fire 60 18 Guns 60
Laser Commander 90 22

Notable Energy Weapons skilled non-player characters

Fallout

  • Lieutenant, high commander of the Mutant Army and right hand of the Master.
  • Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2

Fallout 3

  • Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas