From The Vault
|
| dmg/attack:
| 45
|
| DPS:
| 180
|
| attacks/sec:
| 4
|
| # of projectiles:
| 1
|
| spread:
| 0.2
|
| crit dmg:
| 44
|
| crit chance:
| x 2
|
| ammo type:
| MFC
|
| ammo per shot:
| 1
|
| ammo capacity:
| 12
|
| shots/reload:
| 12
|
| skill:
| Energy Weapons
|
| AP:
| 25
|
| item HP:
| 900
|
| repair:
| Plasma Rifles
|
| weight:
| 8
|
| value:
| 1800
|
| base id:
| 00004344
|
|
The Plasma Rifle is a semi-automatic energy weapon found in Fallout 3. The Plasma Rifle uses Microfusion Cells, the same type of ammunition used by the Laser Rifle and commonly found throughout the Capital Wasteland, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload. As of 2277, Plasma Rifles can usually be found on Enclave Soldiers wearing Tesla Power Armor, or, with Broken Steel installed at a higher level, Enclave Hellfire Armor. Plama Rifles are among the only pieces of technology to still be produced post-war, along with Enclave Power Armor and the Vertibird.
[edit] Weapon Performance
The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolts moves at sub-sonic speeds, giving enemies the chance to dodge the plasma bolts. Because of this, the Plasma Rifle is most effective in close to medium range combat, as opposed to the Laser Rifle which is better suited to long range. Though it has a fast semi-automatic rate of fire, it empties its 12-shot magazine rather quickly, and its reload time is somewhat lengthy. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum condition compared to small guns, but is expensive and/or difficult to repair. A Plasma rifle in poor condition (under 10%) can cost over 1000 bottle caps to repair. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons, and can turn enemies into piles of green goo if the killing blow is a critical hit. Like all energy weapons, the Plasma Rifle's plasma bolt can ignite gas leaks.
[edit] Variants
[edit] Item Locations
- Fort Independence, inside a weapons armory (the key to the armory door is inside one of the foot lockers in the quarters).
- The Citadel Laboratory.
- Issued to any Enclave soldiers at higher levels. At lower levels, only Tesla Armor equipped soldiers will have it.
- In Broken Steel, Brotherhood soldiers may frequently be armed with Plasma rifles, presumably captured by the Brotherhood and re-issued amongst the ranks. Officer Lepelletier is also armed with one.
- Mothership Zeta, at least two Plasma Rifles can be found; one in the Weapons Lab and the Cargo Hold.
- When fired repeatedly at point-blank range, the Plasma Rifle can cause Xbox 360 consoles to freeze.
- Plasma Shots from the Plasma Rifle may pause and lock in mid-air. (confirmed all platforms)
[edit] Appearances
Plasma Rifle (Fallout 3) appears only in Fallout 3, replacing the P94 Plasma Rifle from previous Fallout games.
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
|
| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · N99 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
|
| Shotguns
| Drum-Magazine Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
|
| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
|
| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
|
| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
|
| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
|
| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
|
| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
|
|