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|other names = |
|other names = |
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|date of birth = |
|date of birth = |
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− | |games =FO3, FO4, PA |
+ | |games =FO3, FO4, PA, FOS |
− | |imdb =http://www.imdb.com/name/nm1596410/ |
+ | |imdb =http://www.imdb.com/name/nm1596410/ |
|homepage = |
|homepage = |
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|wikipedia = |
|wikipedia = |
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|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/ |
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/ |
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− | |other links =[ |
+ | |other links =[https://twitter.com/dezinuh Twitter] |
− | }}{{Games|FO3|FO4|PA}} |
+ | }}{{Games|FO3|FO4|PA|FOS}} |
'''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' and ''[[Fallout 4]]'' at [[Bethesda Game Studios]]. |
'''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' and ''[[Fallout 4]]'' at [[Bethesda Game Studios]]. |
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When put to work on ''Fallout 3'', he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the [[Pint-Sized Slasher]] for the evil end to the [[Tranquility Lane]] quest, which, when finished, allowed you to exit the simulation. |
When put to work on ''Fallout 3'', he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the [[Pint-Sized Slasher]] for the evil end to the [[Tranquility Lane]] quest, which, when finished, allowed you to exit the simulation. |
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− | he's also know as one of the Douchebags who destroyed Fallout world |
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==Employment history== |
==Employment history== |
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|title =PA |
|title =PA |
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|credit =Concept |
|credit =Concept |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2015 |
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+ | |title =FOS |
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+ | |credit =Writing |
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}} |
}} |
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{{Credits table|end}} |
{{Credits table|end}} |
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{{DEFAULTSORT:Pagliarulo, Emil}} |
{{DEFAULTSORT:Pagliarulo, Emil}} |
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[[Category:Bethesda Softworks employees]] |
[[Category:Bethesda Softworks employees]] |
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− | [[Category: |
+ | [[Category:Fallout 3 designers and writers]] |
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[[pl:Emil Pagliarulo]] |
[[pl:Emil Pagliarulo]] |
Revision as of 05:40, 18 July 2015
Emil Pagliarulo is the lead designer of Fallout 3 and Fallout 4 at Bethesda Game Studios.
Career
Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.
When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.
Employment history
From | To | Company | Role |
---|---|---|---|
1998 | 2000 | Looking Glass Studios, Inc. | |
2003 | Present | Bethesda Game Studios |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Lead Designer Lead Writer |
? | One Man, and a Crate of Puppets | Concept |
2015 | Fallout Shelter | Writing |
Other work
Year | Title | Credited as/for |
---|---|---|
? | Thief II: The Metal Age |