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|other names =
 
|other names =
 
|date of birth =
 
|date of birth =
|games =FO3, FO4, PA
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|games =FO3, FO4, PA, FOS
|imdb =http://www.imdb.com/name/nm1596410/?ref_=fn_al_nm_1
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|imdb =http://www.imdb.com/name/nm1596410/
 
|homepage =
 
|homepage =
 
|wikipedia =
 
|wikipedia =
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/
|other links =[http://www.facebook.com/?ref=home#!/emilpags?ref=sgm Facebook page]
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|other links =[https://twitter.com/dezinuh Twitter]
}}{{Games|FO3|FO4|PA}}
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}}{{Games|FO3|FO4|PA|FOS}}
   
 
'''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' and ''[[Fallout 4]]'' at [[Bethesda Game Studios]].
 
'''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' and ''[[Fallout 4]]'' at [[Bethesda Game Studios]].
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|title =PA
 
|title =PA
 
|credit =Concept
 
|credit =Concept
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}}
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{{Credits table|row
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|year =2015
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|title =FOS
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|credit =Writing
 
}}
 
}}
 
{{Credits table|end}}
 
{{Credits table|end}}
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{{DEFAULTSORT:Pagliarulo, Emil}}
 
{{DEFAULTSORT:Pagliarulo, Emil}}
   
[[Category:Fallout 3 developers]]
 
[[Category:Fallout 4 developers]]
 
 
[[Category:Bethesda Softworks employees]]
 
[[Category:Bethesda Softworks employees]]
[[Category:Designers and writers]]
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[[Category:Fallout 3 designers and writers]]
 
[[Category:Fallout 4 designers and writers]]
 
[[Category:Fallout Shelter designers and writers]]
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[[pl:Emil Pagliarulo]]
 
[[pl:Emil Pagliarulo]]

Revision as of 05:40, 18 July 2015

 
Gametitle-FO3Gametitle-FO4Penny ArcadeGametitle-FOS
Gametitle-FO3Gametitle-FO4Penny ArcadeGametitle-FOS

Emil Pagliarulo is the lead designer of Fallout 3 and Fallout 4 at Bethesda Game Studios.

Career

Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.

When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.

Employment history

FromToCompanyRole
19982000Looking Glass Studios, Inc.
2003PresentBethesda Game Studios

Credits

Fallout series

YearTitleCredited as/for
2008Fallout 3Lead Designer
Lead Writer
?One Man, and a Crate of PuppetsConcept
2015Fallout ShelterWriting

Other work

YearTitleCredited as/for
?Thief II: The Metal Age