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Jspoelstra (talk | contribs) No edit summary Tag: sourceedit |
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|other names = |
|other names = |
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|date of birth = |
|date of birth = |
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− | |games =FO3, PA |
+ | |games =FO3, FO4, PA |
+ | |imdb =http://www.imdb.com/name/nm1596410/ |
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|homepage = |
|homepage = |
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|wikipedia = |
|wikipedia = |
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|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/ |
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/ |
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− | |other links =[ |
+ | |other links =[https://twitter.com/dezinuh Twitter] |
− | }}{{Games|FO3|PA}} |
+ | }}{{Games|FO3|FO4|PA}} |
− | '''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' at [[Bethesda Game Studios]]. |
+ | '''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' and ''[[Fallout 4]]'' at [[Bethesda Game Studios]]. |
==Career== |
==Career== |
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When put to work on ''Fallout 3'', he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the [[Pint-Sized Slasher]] for the evil end to the [[Tranquility Lane]] quest, which, when finished, allowed you to exit the simulation. |
When put to work on ''Fallout 3'', he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the [[Pint-Sized Slasher]] for the evil end to the [[Tranquility Lane]] quest, which, when finished, allowed you to exit the simulation. |
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+ | |||
+ | ==Employment history== |
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+ | {{Employment history table|start}} |
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+ | {{Employment history table|row |
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+ | |from =1998 |
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+ | |to =2000 |
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+ | |company =Looking Glass Studios, Inc. |
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+ | |role = |
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+ | }} |
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+ | {{Employment history table|row |
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+ | |from =2003 |
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+ | |to =Present |
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+ | |company =[[Bethesda Game Studios]] |
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+ | |role = |
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+ | }} |
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+ | {{Employment history table|end}} |
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==Credits== |
==Credits== |
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− | ==='' |
+ | ===''Fallout'' series=== |
+ | {{Credits table|start}} |
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− | * Lead Designer |
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+ | {{Credits table|row |
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− | * Lead Writer |
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+ | |year =2008 |
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+ | |title =FO3 |
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+ | |credit =Lead Designer<br />Lead Writer |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year = |
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+ | |title =PA |
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+ | |credit =Concept |
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+ | }} |
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+ | {{Credits table|end}} |
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+ | |||
+ | ===Other work=== |
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+ | {{Credits table|start}} |
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+ | {{Credits table|row |
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+ | |year = |
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+ | |title =Thief II: The Metal Age |
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+ | |credit = |
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+ | }} |
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+ | {{Credits table|end}} |
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{{DEFAULTSORT:Pagliarulo, Emil}} |
{{DEFAULTSORT:Pagliarulo, Emil}} |
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+ | |||
⚫ | |||
[[Category:Bethesda Softworks employees]] |
[[Category:Bethesda Softworks employees]] |
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− | [[Category: |
+ | [[Category:Fallout 3 designers and writers]] |
⚫ | |||
[[pl:Emil Pagliarulo]] |
[[pl:Emil Pagliarulo]] |
Revision as of 16:23, 4 July 2015
Emil Pagliarulo is the lead designer of Fallout 3 and Fallout 4 at Bethesda Game Studios.
Career
Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.
When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.
Employment history
From | To | Company | Role |
---|---|---|---|
1998 | 2000 | Looking Glass Studios, Inc. | |
2003 | Present | Bethesda Game Studios |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Lead Designer Lead Writer |
? | One Man, and a Crate of Puppets | Concept |
Other work
Year | Title | Credited as/for |
---|---|---|
? | Thief II: The Metal Age |