Ausir-fduser (talk | contribs) No edit summary |
m (→''Fallout'' series: <br> or <br/> → <br />) |
||
(23 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox person |
||
⚫ | |||
+ | |type =developer |
||
− | [[Image:Emil Pagliarulo.jpg|frame|Emil Pagliarulo in 2009]] |
||
+ | |image =Emil Pagliarulo.jpg |
||
⚫ | |||
+ | |other names = |
||
+ | |date of birth = |
||
+ | |games =FO3, PA |
||
+ | |imdb =http://www.imdb.com/name/nm1596410/?ref_=fn_al_nm_1 |
||
+ | |homepage = |
||
+ | |wikipedia = |
||
+ | |mobygames =http://www.mobygames.com/developer/sheet/view/developerId,14020/ |
||
+ | |other links =[http://www.facebook.com/?ref=home#!/emilpags?ref=sgm Facebook page] |
||
⚫ | |||
+ | '''Emil Pagliarulo''' is the lead designer of ''[[Fallout 3]]'' at [[Bethesda Game Studios]]. |
||
− | {{stub}} |
||
+ | |||
⚫ | |||
+ | ==Career== |
||
⚫ | Before working at Bethesda, he was a designer on the ''Thief'' series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for ''Bloodmoon'', the second official ''Morrowind'' expansion. Then he did a lot of design work on ''Oblivion'', including the Arena and Dark Brotherhood. |
||
+ | |||
+ | When put to work on ''Fallout 3'', he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the [[Pint-Sized Slasher]] for the evil end to the [[Tranquility Lane]] quest, which, when finished, allowed you to exit the simulation. |
||
+ | |||
+ | ==Employment history== |
||
+ | {{Employment history table|start}} |
||
+ | {{Employment history table|row |
||
+ | |from =1998 |
||
+ | |to =2000 |
||
+ | |company =Looking Glass Studios, Inc. |
||
+ | |role = |
||
+ | }} |
||
+ | {{Employment history table|row |
||
+ | |from =2003 |
||
+ | |to =Present |
||
+ | |company =[[Bethesda Game Studios]] |
||
+ | |role = |
||
+ | }} |
||
+ | {{Employment history table|end}} |
||
+ | |||
+ | ==Credits== |
||
+ | ===''Fallout'' series=== |
||
+ | {{Credits table|start}} |
||
+ | {{Credits table|row |
||
+ | |year =2008 |
||
+ | |title =FO3 |
||
+ | |credit =Lead Designer<br />Lead Writer |
||
+ | }} |
||
+ | {{Credits table|row |
||
+ | |year = |
||
+ | |title =PA |
||
+ | |credit =Concept |
||
+ | }} |
||
+ | {{Credits table|end}} |
||
+ | |||
+ | ===Other work=== |
||
+ | {{Credits table|start}} |
||
+ | {{Credits table|row |
||
+ | |year = |
||
+ | |title =Thief II: The Metal Age |
||
+ | |credit = |
||
+ | }} |
||
+ | {{Credits table|end}} |
||
+ | |||
+ | {{DEFAULTSORT:Pagliarulo, Emil}} |
||
+ | |||
⚫ | |||
+ | [[Category:Bethesda Softworks employees]] |
||
+ | [[Category:Designers and writers]] |
||
+ | [[pl:Emil Pagliarulo]] |
Revision as of 00:51, 10 May 2013
Emil Pagliarulo is the lead designer of Fallout 3 at Bethesda Game Studios.
Career
Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.
When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.
Employment history
From | To | Company | Role |
---|---|---|---|
1998 | 2000 | Looking Glass Studios, Inc. | |
2003 | Present | Bethesda Game Studios |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Lead Designer Lead Writer |
? | One Man, and a Crate of Puppets | Concept |
Other work
Year | Title | Credited as/for |
---|---|---|
? | Thief II: The Metal Age |