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Emil Pagliarulo

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Developer
Emil Pagliarulo
Emil Pagliarulo
Involvement in Fallout series
gamesFallout 3
One Man, and a Crate of Puppets
External links
IMDbEmil Pagliarulo
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Gametitle-FO3Penny Arcade
Gametitle-FO3Penny Arcade

Emil Pagliarulo is the lead designer of Fallout 3 at Bethesda Game Studios.

CareerEdit

Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.

When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.

Employment historyEdit

FromToCompanyRole
19982000Looking Glass Studios, Inc.
2003PresentBethesda Game Studios

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
2008Fallout 3Lead Designer
Lead Writer
?One Man, and a Crate of PuppetsConcept

Other workEdit

YearTitleCredited as/for
?Thief II: The Metal Age

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