Emil Pagliarulo

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Emil Pagliarulo is the lead designer of Fallout 3 and Fallout 4 at Bethesda Game Studios.


Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.

When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.

Employment historyEdit

19982000Looking Glass Studios, Inc.
2003PresentBethesda Game Studios


Fallout seriesEdit

YearTitleCredited as/for
2008Fallout 3Lead Designer
Lead Writer
?One Man, and a Crate of PuppetsConcept
2015Fallout ShelterWriting

Other workEdit

YearTitleCredited as/for
?Thief II: The Metal Age

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