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Elliott Tercorien

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Elliott Tercorien
Elliot Tercorien
Biography
raceHuman, Caucasian
genderMale
affiliationU.S. Army 108th Infantry Battalion (pre-War)
roleMedic
locationEngineering core, Mothership Zeta
Gameplay
appearancesMothership Zeta
questsAmong the Stars
This Galaxy Ain't Big Enough...
Statistics
karmaNeutral
SPECIAL4 ST, 6 PE, 4 EN, 6 CH, 7 IN, 5 AG, 4 LK
derived statsHit Points: 535 → 660
DR: 32%
tag skillsBarter: 53 → 100
Medicine: 55 → 100
Science: 55 → 100
level5 → 30
Technical
base idxx00096b
ref idxx003308
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

Can you imagine? They made us and now they're pissed at us!

— Elliott Tercorien, about the aliens

Private Elliott Tercorien, serial number 3477809, is found abducted and held in a stasis chamber in Mothership Zeta's engineering core in 2277.

Contents

BackgroundEdit

Dr. Tercorien worked in a civilian hospital before he was drafted into the U.S. military, serving just prior to the Great War. He doesn't recall the exact events that led up to his abduction and has no memory of the time between then and now because he was kept in cryogenic stasis the entire time. Elliott is good with technology and medicine. He's not so good with people, or bravery, or sobriety. While he's capable of defending himself due to military training, he goes to great lengths to avoid getting in situations where defending himself might be necessary.[1]

RelationshipsEdit

His unit:

Interactions with the playerEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: yesIcon check
  • Temporary
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: yesIcon check
  • Restores HP
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

  • Among the Stars: You have the option of bringing Elliott Tercorien with you as a companion to the cryo lab to help out. Elliott can either put the other two surviving members of his squad out of their misery or revive them. If they are revived, they only have a limited amount of time before they die.
  • This Galaxy Ain't Big Enough...: If Elliott survived his section in Among the Stars, he will help in the last battle by keeping aliens off you while you fight the other mothership.

Other interactionsEdit

  • If the Lone Wanderer has any alien biogel, Elliott has the ability to modify the regular biogel into adapted biogel. The adapted biogel has a much higher healing capability but still contains the either helpful or nasty side effects of regular alien biogel.
  • After taking him into the cryo lab, he will gain the ability to make cryo grenades and cryo mines. The first batch consists of 3 of each and can be taken after 1 hour. The player can then receive another 2 cryo grenades and 2 cryo mines every 3 hours. All conversation options which allow the player to request cryo mines and cryo grenades are only available while Elliott is in the engineering core section of Mothership Zeta.
    • It is still possible to get cryo mines and grenades after the space walk, by going through the teleporter after the Compression sequence and asking him to make some while in the Engineering Core.
  • After the This Galaxy Ain't Big Enough... quest is completed, the player can return to the Mothership at any time and ask for weapons. If Elliott has some stockpiled, he will provide you with what he has in his cache. He gives either alien atomizers, alien disintegrators, or shock batons, and it is common that he will give multiple weapons at once. After giving away the weapons, the player will have to wait or return in another few hours for him to salvage more.

InventoryEdit

Apparel Weapon Other items On death
Winterized medic armor R91 assault rifle
2 Chinese assault rifles*
- -

* These weapons are given to Private Beckett and Sergeant Daniels.

NotesEdit

  • Unlike normal non-player characters, Elliott uses up ammunition in his inventory, similar to a permanent companion. Therefore he is likely to eventually run out of ammunition for his assault rifle, and be forced to either scavenge weapons from the environment or resort to his fists. All other Mothership Zeta allies have infinite ammunition. However, ammo respawns on his body for his assault rifle during key parts of the campaign to take the mothership over.
  • Elliott will issue orders to Sergeant Daniels and Private Beckett after reviving them, even though he is subordinate to Daniels.
  • Elliott is the only non-player character in Mothership Zeta who picks up and uses weapons from the environment, excluding Somah, who may pick up a weapon at the beginning of the DLC if it has been knocked out of an enemy's hand. All other non-player characters stick with their default weapon.
  • Elliott does not have any tagged combat skills, and therefore has terrible aim with any weapon he uses, including his default assault rifle.
  • In the Engineering Core, he may ask Somah what has happened since he was abducted. When he shows distress at her news of the Great War, she responds to him by saying, "Sorry, you'll just have to learn to deal with it like the rest of us".
  • The dialogue option to have him accompany the player to the cryo-lab is only valid once, as opposed to the two other possible companions. If you ask him to stay in the engineering core after already having visited the cryo-lab with him, he will decline to rejoin you on grounds of the player already having done some good there. This might preempt him from gathering the cryo-equipment he uses to fabricate cryo-mines and grenades. While he is still your companion you can travel to and fro the cryo-lab at liberty without losing him.

AppearancesEdit

Private Elliott Tercorien appears only in the Fallout 3 add-on, Mothership Zeta.

Behind the scenesEdit

When you ask him what the aliens want with Earth he will make up four different explanations for alien encounters from various sci-fi movies, from Independence Day for the resource consuming theory, from Star Trek for his idea that the aliens seeded life on Earth, from Invasion of the Body Snatchers for his idea of them wanting to replace people on earth by clones, and one theory of earth having inadvertently broadcast radio signals amounting to a declaration of war on them.

BugsEdit

  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc Elliott may suddenly stop making cryo grenades and mines. The dialogue option will still be present, but choosing it will result in Elliott saying "not yet, still working on them" even though time has passed. [verified]
    • The bug's cause hasn't been identified, and only a small number of potential fixes are known.
      • Loading a save that was made before the bug occurred should fix the big.
      • Uninstalling and reinstalling the DLC may fix the bug, but may also cause numerous other bugs.
      • Sometimes, waiting in one-hour increments may cause Tercorien to start creating more cryo weapons.
      • Waiting for a short time and letting Tercorien walk around a bit may also prompt him to build more cryo weapons.
  • xbox360Icon xbox360 Elliott was on one occasion observed perpetually fleeing and running around the engineering core after the player returned to the area, upon running into and talking to Paulson he stopped and conversation with him once again became possible. [verification needed]
  • xbox360Icon xbox360 pcIcon pc Elliott might disappear all together after finishing This Galaxy Ain't Big Enough. [verified]
  • pcIcon pc ps3Icon ps3 Sometimes if you make Elliott an enemy and then travel back to the Capital Wasteland, he will travel back to the Capital Wasteland with you and stand next to the beacon acting like he is still in space. [verified]

GalleryEdit

ReferencesEdit

  1. Fallout 3 Official Game Guide

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