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Gametitle-FO2
Gametitle-FO2
What do you think? You know too much. What if you come back to NCR and sell him out - or threaten to? You're as good as dead already. On the other hand, I've got a better offer.Roger Westin

Eliminate Mr. Bishop is a side quest in Fallout 2.

Walkthrough

When Roger Westin is faced with the prospect of his death at the hands of the Chosen One, the Councilman offers him a deal: eliminate his employer, John Bishop, for money and information about his objective. Should it be accepted, he has to travel to New Reno and find a way to assassinate the head of the Bishops.

The target resides on the second floor of the Shark Club, surrounded by his henchmen. There are four possible approaches to the situation:

  1. Blast Bishop apart with your favorite gun and then slaughter everyone and everything that comes in sight and doesn't start running immediately as you exit the Shark Club.
  2. Pump John Bishop on super stimpaks (and wait a few minutes).
  3. Sleep with Leslie Anne Bishop, suggest that Bishop have an accident (high Traps skill required) and place an explosive trap on his safe. Then watch the fireworks.
  4. The fourth is to change the combo on the safe and get Mr. Bishop to fall into his own trap. First, the safe must be trapped. It is trapped by default, but it can be re-armed with any explosives it is already disarmed. Once it is re-armed, "repair" it, and it should say you changed the password. Head down a level and wait for moment (walk around if feeling like it). After a while, you'll hear an explosion and get the message about hearing a muffled boom upstairs followed by Mr. Bishop getting hit for 5900 HP. This method will not turn the Bishops hostile.

Then, it is just a matter of returning to Westin and collecting your reward.

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