Electronic lock pick
Fallout electronic lock pick
Electronic lock pick in Fallout Tactics
As the name implies, electronic lock picks are used for cracking security on electrically-powered doors, such as those found in the Military Base or Vault 13. In Fallout, a player with a sufficiently high Lockpick ability may use the Electronic lockpicks to illicitly bypass the security on the outer stratum of the Brotherhood of Steel, effectively circumventing the necessity of completing the quest at The Glow and securing the power armor much earlier in the game. Entering The Brotherhood of Steel this way does not affect the manner in which the Brotherhood members regard the player.
It can be used to pick electronic locks and security devices, giving a bonus (+20%) to Lockpick.
In Fallout, the electronic lockpicks can be acquired by traveling to The Hub and entering the Thieves' Guild, where the player must accept and complete the quest to steal Daren Hightower's prized necklace. Subsequent to presenting the necklace to Loxley, the player will receive the lockpicks as a token of his or her newly-acquired membership to the Guild. The player may also find a secondary pair of Electronic lockpicks in the upper-levels of the Cathedral. Yet another set of Electronic lockpicks can be found in a locked locker on the fourth floor of the Mariposa Military Base near the Lieutenant.
In Fallout 2, the electronic lockpicks can be found in the basement of New Reno Arms, inside a well hidden fridge against the wall on the top left side of the basement map. The fridge also contains some pulse grenades, which conveniently also helps with getting into the underground storehouse of Toxic Caves.
Another set of these nice lockpicks may be found in a locker in the armory of the Oil Rig.
In Fallout Tactics, the Electronic lockpicks can be found in the Peoria mission in the Eastern-most locker in the room just before the radioactive gantry room where Roachor lurks.
As of Patch 1.2, this shortcut may no longer work. The guards at the door will become hostile if the player successfully picks the door to the bunker using the skill from the skilldex. Using the lockpicks as an item on the door will not make the guards hostile.