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Electromagnetic pulse grenades

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Icon disambig
For an overview of all grenades, see Hand grenades.
Icon info
This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
FalloutPulse grenade
Fallout 2Pulse grenade
Fallout 3Pulse grenade
Fallout: New VegasPulse grenade
Fallout TacticsPulse grenade
Fallout ExtremePulse grenade
Van BurenEMP grenade
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-FOX
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-FOXGametitle-VB

A Electromagnetic pulse grenade is a thrown weapon that appears in all of the Fallout games except Fallout: Brotherhood of Steel. Electromagnetic pulse, or EMP, hand grenades have little wounding effect to organic targets. Instead they create a powerful magnetic field that induces high currents or voltages in the effected radius, damaging electrical circuits or disruption their function. Unshielded electrical or electronic devices are particularly susceptible to EMP damage.

ModelsEdit

Pulse grenadeEdit

Fo1 pulse grenade

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
  • For the version that appears in Fallout Tactics, see: Pulse grenade.
Mini-FOT LogoEnd of information based on Fallout Tactics.
Gametitle-FOXThe following is based on Fallout Extreme and has not been confirmed by canon sources.
  • For the version that was to appear in Fallout Extreme, see: Pulse grenade.
Gametitle-FOXEnd of information based on Fallout Extreme.

EMP grenadeEdit

Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.
EMP grenade

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

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