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Electro-Suppressor

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Electro-Suppressor
Shock baton
Shock baton icon
Requirements
skillMelee Weapons
Attack statistics
dmg/attack
25 (36.3)
DPS
57.7 (83.7)
crit dmg
4
crit % mult
x1
attacks/sec
2.3AP15
crit effect
Knockdown for 2 seconds
Other
weight2value
$70
item HP250
repair
Shock baton
base idxx003c54
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The Electro-Suppressor is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique shock baton.

Contents

CharacteristicsEdit

Unlike the regular shock baton, this weapon doesn't do shock damage. However, when it scores a critical strike, the target will fall to the ground just like the knockdown effect of the Victory rifle, the scoped Gauss rifle, or the katanacutIcon cut. Unlike the Paralyzing Palm perk, it doesn't depend on the use of V.A.T.S. for its knockdown effect- instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 AP though, it is a good weapon to use with V.A.T.S. Although it has a high base damage it does not do as much overall damage as the shock baton due to the lack of shock damage, but the knockdown effect does give an opportunity to deal a few more blows.

DurabilityEdit

The Electro-Suppressor can successfully strike about 200 times from full condition before breaking.

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsEffect damage and durationIcon effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Shock baton fo3mzGametitle-FO3 MZ20
48.2+2electricalIcon electrical/5s2.31x14192.625027035
Electro-Suppressor fo3mzGametitle-FO3 MZ25
57.72.31x14Knockdown/2s153.320027035
Note: Melee damage is doubled in V.A.T.S.

LocationEdit

Enter the engine room during the generator-destruction phase of the main quest. Walk down the stairs and you will see a groove in the wall with a window. If you look through it you can actually see the weapon. Follow that corridor until you get into the big open area. Take a sharp left when you get to the open area, and then it will be your first left on the same wall you came in from. Go in that room and then follow the small corridor and at the end it will be lying on a table.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects. [verified]
  • ps3Icon ps3 In the Italian version of Fallout 3 the Electro-Suppressor will appear as "shock baton", making the game confuse it with the actual shock baton, thus making the Electro-Suppressor a regular shock baton. [verified]

SoundsEdit

Shock baton icon

GalleryEdit

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