Gaming
 

Electro-Suppressor

From The Vault

(Redirected from Electro-Supressor)
Electro-Suppressor
Attack statistics
dmg/attack: 25 (30)
DPS: 57.6925 (69.231)
attacks/sec: 2.3077
related perks:
Criticals
crit dmg: 4
crit chance: x 1
Other
skill: Melee Weapons
AP: 15
item HP: 250
repair: Shock Baton
weight: 2
value: 70
base id: xx003c54

The Electro-Suppressor is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique Shock Baton.

Contents

[edit] Characteristics

Unlike the regular Shock Baton, this weapon doesn't do shock damage. However, when it scores a critical strike, the target will fall to the ground just like the knockdown effect of the Victory Rifle, the Scoped Gauss Rifle, or the Katana (which was cut from the game). Unlike the Paralyzing Palm perk, it doesn't depend on the use of V.A.T.S. for its knockdown effect, which is triggered by every critical strike, and the stun only lasts for two seconds. Since it only requires15 AP though, it is a good weapon to use with V.A.T.S.

[edit] Obtaining

Enter the Engine Room during the generator-destruction phase of the main quest. Walk down the stairs and you will see a groove in the wall with a window. If you look through it you can actually see the weapon. Follow that corridor until you get into the big open area. Take a sharp left when you get to the open area, and then it will be your first left on the same wall you came in from. Go in that room and then follow the small corridor and at the end it will be lying on a table.

[edit] Appearances

The Electro-Suppressor appears in the Mothership Zeta add-on for Fallout 3

[edit] Bug

This weapon does not receive a bonus from the Xenotech Expert Perk. This may have been intentional because of its unique effects.

[edit] Videos

Mothership Zeta (add-on)
Weapons of Fallout 3