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{{Infobox character
 
{{Infobox character
 
|games =FO2
 
|games =FO2
|image =Fo2 Eldridge.jpg
+
|image =Fo2 Eldridge.png
 
|race =[[Human]]
 
|race =[[Human]]
|gender =Male
+
|sex =Male
 
|affiliation =[[New Reno]]
 
|affiliation =[[New Reno]]
|role =Merchant
+
|role =[[Merchant]]
 
|location =[[New Reno West Side]]
 
|location =[[New Reno West Side]]
 
|special ={{SPECIAL|7,7,8,5,4,8,5}}
 
|special ={{SPECIAL|7,7,8,5,4,8,5}}
  +
|tag skills ={{tag skills|small guns=110%|unarmed=95%|melee weapons=95%|throwing=110%|repair=65%|speech=65%|barter=115%|gambling=65%}}
|tag skills =[[Small Guns]]: 110%<br />[[Big Guns]]: 100%<br />[[Energy Weapons]]: 95%<br />[[Unarmed]]: 95%<br />[[Melee Weapons]]: 95%<br />[[Throwing]]: 110%<br />[[Repair]]: 65%<br />[[Speech]]: 65%<br />[[Barter]]: 115%<br />[[Gambling]]: 65%<br />[[Outdoorsman]]: 75%<br />
 
|derived =[[Armor Class]]: 23<br />[[Hit Points]]: 85<br />[[Action Points]]: 9<br />[[Sequence]]: 14<br />[[Critical Chance]]: 5%<br />[[Damage Resistance]]: 35%
+
|derived =[[Hit Points]]: 85<br />[[Experience Points]]: 150<br />[[Armor Class]]: 23<br />[[Action Points]]: 9<br />[[Sequence]]: 14<br />[[Critical Chance]]: 5%<br />[[Damage Resistance]]: 35%
|quests =[[Deliver a laser pistol to Eldridge]]
+
|quests =[[Deliver a laser pistol to Eldridge]]<br />[[Fix the Vault 13 computer]]
 
|dialogue =[[NcEldrid.msg]]
 
|dialogue =[[NcEldrid.msg]]
 
|family =Undisclosed number of children
 
|family =Undisclosed number of children
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==Background==
 
==Background==
Almost constantly covered with grease, Eldridge is the resident gun nut of [[New Reno]]. He has a massive weapon collection on the walls he's extremely fond of and continuously seeks out ways to expand it. He is knowledgeable in all matters even remotely pertaining to firearms and knows a great deal about pre-War military technology, identifying suits of [[power armor]] on the spot.
+
Eldridge is a heavily armed man covered with grease.<ref>[[NcEldrid.msg]], line 150</ref> He is the resident gun-nut of [[New Reno]]. He has a massive weapon collection on the walls he's extremely fond of and continuously seeks out ways to expand it. He is knowledgeable in all matters, even remotely pertaining to firearms and knows a great deal about pre-War military technology, identifying suits of [[power armor]] on the spot.
   
His establishment sells weapons to all crime families with the exception of the [[Salvatore]]s, who get their laser weapons from the [[Enclave]]. Individual clients and groups are particularly welcome, although Eldridge can become annoyed, if someone comes in asking for swords or crossbows, ignoring his considerable collection.
+
His establishment sells weapons to all crime families with the exception of the [[Salvatore]]s, who get their laser weapons from the [[Enclave]]. Individual clients and groups are particularly welcome, although Eldridge can become annoyed if someone comes in asking for swords or crossbows, ignoring his considerable collection.
   
On his time off, Eldridge goes gang hunting occasionally. He lives with three dogs: Packard, Buck and Missy and has a family - the status of his wife is unknown, but he has at least two children.
+
On his time off, Eldridge goes ganghunting occasionally. He lives with three dogs: [[Packard]], [[Buck]] and [[Missy]] and has a family - the status of his wife is unknown, but he has at least two children.
   
The inside of his shop carries [[New California Republic|NCR]] propaganda posters, while his room holds an [[NCR history holodisk]], indicating that if he's not a supporter, he at least doesn't mind.
+
The inside of his shop carries [[New California Republic|NCR]] propaganda posters, while his room holds an [[NCR history holodisk]], indicating that if he does not support it, he at least has nothing against it.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
  +
===Interactions overview===
 
{{Interactions FO1
 
{{Interactions FO1
 
|perm companion =no
 
|perm companion =no
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|quests started =-
 
|quests started =-
 
|quests involved =*[[Deliver a laser pistol to Eldridge]]
 
|quests involved =*[[Deliver a laser pistol to Eldridge]]
  +
* [[Fix the Vault 13 computer]]
 
}}
 
}}
   
===Other interactions===
+
===Quests===
*[[Deliver a laser pistol to Eldridge]]: Eldridge will pay well for a [[Laser pistol (Fallout)|laser pistol]], once the Chosen One mentions them to him.
+
* [[Deliver a laser pistol to Eldridge]]: Eldridge will pay well for a [[Laser pistol (Fallout)|laser pistol]], once the [[Chosen One]] mentions them to him.
  +
* [[Fix the Vault 13 computer]] - has a [[Vault-Tec voice recognition module]] for sale.
   
  +
==Notes==
===Other interactions===
 
He also maintains a separate weapon stock from the usual fare exclusive to [[Made Man|Made Men]] of one of the New Reno families and has a [[Vault-Tec voice recognition module]] for sale.
+
* Maintains a separate weapon stock from the usual fare exclusive to [[Made Man|made men]] of one of the New Reno families.
 
* Coming in at night will turn him hostile.
 
Coming in at night will turn him hostile.
 
   
 
===Upgrades===
 
===Upgrades===
Eldridge uses [[Algernon]] to upgrade weapons. If you can't get in through the back yard, pay up!
+
Eldridge uses [[Algernon]] to upgrade weapons. If you can't get in through the backyard, pay up!
   
 
{| class="va-table sortable"
 
{| class="va-table sortable"
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{{inventory
 
{{inventory
 
|apparel =[[Combat leather jacket]]
 
|apparel =[[Combat leather jacket]]
|weapon =[[14mm pistol (Fallout)|14mm pistol]]<br>[[14mm AP (Fallout)|14mm AP]] x30
+
|weapon =[[14mm pistol (Fallout)|14mm pistol]]<br />[[14mm AP (Fallout)|14mm AP]] x30
 
|otheritem =[[NCR dollars|$]]72
 
|otheritem =[[NCR dollars|$]]72
 
|ondeath =empty
 
|ondeath =empty
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==Appearances==
 
==Appearances==
Eldridge appears in ''[[Fallout 2]]''.
+
Eldridge appears only in ''[[Fallout 2]]''.
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox New Reno}}
 
{{Navbox New Reno}}
   
[[Category:Fallout 2 characters]]
 
 
[[Category:New Reno characters]]
 
[[Category:New Reno characters]]
[[Category:Human characters]]
+
[[Category:Fallout 2 human characters]]
 
[[Category:Fallout 2 merchants]]
 
[[Category:Fallout 2 merchants]]
  +
[[ru:Элдридж]]

Revision as of 16:27, 21 August 2015

 
Gametitle-FO2
Gametitle-FO2

Eldridge is the heavily armed proprietor of New Reno Arms in 2241.

Background

Eldridge is a heavily armed man covered with grease.[1] He is the resident gun-nut of New Reno. He has a massive weapon collection on the walls he's extremely fond of and continuously seeks out ways to expand it. He is knowledgeable in all matters, even remotely pertaining to firearms and knows a great deal about pre-War military technology, identifying suits of power armor on the spot.

His establishment sells weapons to all crime families with the exception of the Salvatores, who get their laser weapons from the Enclave. Individual clients and groups are particularly welcome, although Eldridge can become annoyed if someone comes in asking for swords or crossbows, ignoring his considerable collection.

On his time off, Eldridge goes ganghunting occasionally. He lives with three dogs: Packard, Buck and Missy and has a family - the status of his wife is unknown, but he has at least two children.

The inside of his shop carries NCR propaganda posters, while his room holds an NCR history holodisk, indicating that if he does not support it, he at least has nothing against it.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: guns
40 Weaponsmith
This character can modify weapons.

See below

Quests

Notes

  • Maintains a separate weapon stock from the usual fare exclusive to made men of one of the New Reno families.
  • Coming in at night will turn him hostile.

Upgrades

Eldridge uses Algernon to upgrade weapons. If you can't get in through the backyard, pay up!

Base Weapon Upgrade Type Cost
Cattle prod Increased electrical discharge,
Increased damage
Variable
Desert Eagle Expanded magazine,
+12 magazine capacity
Variable
.44 magnum revolver speed loader,
Reload speed halved
Variable
Hunting rifle All-weather scope,
Increased long-range accuracy
Variable
AK-112 assault rifle Expanded magazine,
+76 magazine capacity
Variable
FN FAL Low-light scope,
Increased nighttime accuracy
Variable

Inventory

Apparel Weapon Other items
Combat leather jacket 14mm pistol
14mm AP x30
$72

Appearances

Eldridge appears only in Fallout 2.

References

  1. NcEldrid.msg, line 150