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{{Infobox character |
{{Infobox character |
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|games =FO2 |
|games =FO2 |
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− | |image =Fo2 Eldridge. |
+ | |image =Fo2 Eldridge.png |
|race =[[Human]] |
|race =[[Human]] |
||
− | | |
+ | |sex =Male |
|affiliation =[[New Reno]] |
|affiliation =[[New Reno]] |
||
|role =Merchant |
|role =Merchant |
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|tag skills =[[Small Guns]]: 110%<br />[[Big Guns]]: 100%<br />[[Energy Weapons]]: 95%<br />[[Unarmed]]: 95%<br />[[Melee Weapons]]: 95%<br />[[Throwing]]: 110%<br />[[Repair]]: 65%<br />[[Speech]]: 65%<br />[[Barter]]: 115%<br />[[Gambling]]: 65%<br />[[Outdoorsman]]: 75%<br /> |
|tag skills =[[Small Guns]]: 110%<br />[[Big Guns]]: 100%<br />[[Energy Weapons]]: 95%<br />[[Unarmed]]: 95%<br />[[Melee Weapons]]: 95%<br />[[Throwing]]: 110%<br />[[Repair]]: 65%<br />[[Speech]]: 65%<br />[[Barter]]: 115%<br />[[Gambling]]: 65%<br />[[Outdoorsman]]: 75%<br /> |
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|derived =[[Armor Class]]: 23<br />[[Hit Points]]: 85<br />[[Action Points]]: 9<br />[[Sequence]]: 14<br />[[Critical Chance]]: 5%<br />[[Damage Resistance]]: 35% |
|derived =[[Armor Class]]: 23<br />[[Hit Points]]: 85<br />[[Action Points]]: 9<br />[[Sequence]]: 14<br />[[Critical Chance]]: 5%<br />[[Damage Resistance]]: 35% |
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− | |quests =[[Deliver a laser pistol to Eldridge]] |
+ | |quests =[[Deliver a laser pistol to Eldridge]]<br />[[Fix the Vault 13 computer]] |
|dialogue =[[NcEldrid.msg]] |
|dialogue =[[NcEldrid.msg]] |
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|family =Undisclosed number of children |
|family =Undisclosed number of children |
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==Background== |
==Background== |
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− | Almost constantly covered with grease, Eldridge is the resident gun |
+ | Almost constantly covered with grease, Eldridge is the resident gun-nut of [[New Reno]]. He has a massive weapon collection on the walls he's extremely fond of and continuously seeks out ways to expand it. He is knowledgeable in all matters, even remotely pertaining to firearms and knows a great deal about pre-War military technology, identifying suits of [[power armor]] on the spot. |
− | His establishment sells weapons to all crime families with the exception of the [[Salvatore]]s, who get their laser weapons from the [[Enclave]]. Individual clients and groups are particularly welcome, although Eldridge can become annoyed |
+ | His establishment sells weapons to all crime families with the exception of the [[Salvatore]]s, who get their laser weapons from the [[Enclave]]. Individual clients and groups are particularly welcome, although Eldridge can become annoyed if someone comes in asking for swords or crossbows, ignoring his considerable collection. |
− | On his time off, Eldridge goes |
+ | On his time off, Eldridge goes ganghunting occasionally. He lives with three dogs: [[Packard]], [[Buck]] and [[Missy]] and has a family - the status of his wife is unknown, but he has at least two children. |
The inside of his shop carries [[New California Republic|NCR]] propaganda posters, while his room holds an [[NCR history holodisk]], indicating that if he's not a supporter, he at least doesn't mind. |
The inside of his shop carries [[New California Republic|NCR]] propaganda posters, while his room holds an [[NCR history holodisk]], indicating that if he's not a supporter, he at least doesn't mind. |
||
==Interactions with the player character== |
==Interactions with the player character== |
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+ | ===Interactions overview=== |
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{{Interactions FO1 |
{{Interactions FO1 |
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|perm companion =no |
|perm companion =no |
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|quests started =- |
|quests started =- |
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|quests involved =*[[Deliver a laser pistol to Eldridge]] |
|quests involved =*[[Deliver a laser pistol to Eldridge]] |
||
+ | * [[Fix the Vault 13 computer]] |
||
}} |
}} |
||
− | === |
+ | ===Quests=== |
− | *[[Deliver a laser pistol to Eldridge]]: Eldridge will pay well for a [[Laser pistol (Fallout)|laser pistol]], once the Chosen One mentions them to him. |
+ | * [[Deliver a laser pistol to Eldridge]]: Eldridge will pay well for a [[Laser pistol (Fallout)|laser pistol]], once the Chosen One mentions them to him. |
+ | * [[Fix the Vault 13 computer]] - has a [[Vault-Tec voice recognition module]] for sale. |
||
+ | ==Notes== |
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− | ===Other interactions=== |
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− | + | * Maintains a separate weapon stock from the usual fare exclusive to [[Made Man|Made Men]] of one of the New Reno families. |
|
⚫ | |||
− | |||
⚫ | |||
===Upgrades=== |
===Upgrades=== |
||
− | Eldridge uses [[Algernon]] to upgrade weapons. If you can't get in through the |
+ | Eldridge uses [[Algernon]] to upgrade weapons. If you can't get in through the backyard, pay up! |
{| class="va-table sortable" |
{| class="va-table sortable" |
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{{inventory |
{{inventory |
||
|apparel =[[Combat leather jacket]] |
|apparel =[[Combat leather jacket]] |
||
− | |weapon =[[14mm pistol (Fallout)|14mm pistol]]<br>[[14mm AP (Fallout)|14mm AP]] x30 |
+ | |weapon =[[14mm pistol (Fallout)|14mm pistol]]<br />[[14mm AP (Fallout)|14mm AP]] x30 |
|otheritem =[[NCR dollars|$]]72 |
|otheritem =[[NCR dollars|$]]72 |
||
|ondeath =empty |
|ondeath =empty |
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[[Category:Fallout 2 human characters]] |
[[Category:Fallout 2 human characters]] |
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[[Category:Fallout 2 merchants]] |
[[Category:Fallout 2 merchants]] |
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+ | [[ru:Элдридж]] |
Revision as of 13:24, 24 July 2014
Eldridge is the heavily armed proprietor of New Reno Arms in 2241.
Background
Almost constantly covered with grease, Eldridge is the resident gun-nut of New Reno. He has a massive weapon collection on the walls he's extremely fond of and continuously seeks out ways to expand it. He is knowledgeable in all matters, even remotely pertaining to firearms and knows a great deal about pre-War military technology, identifying suits of power armor on the spot.
His establishment sells weapons to all crime families with the exception of the Salvatores, who get their laser weapons from the Enclave. Individual clients and groups are particularly welcome, although Eldridge can become annoyed if someone comes in asking for swords or crossbows, ignoring his considerable collection.
On his time off, Eldridge goes ganghunting occasionally. He lives with three dogs: Packard, Buck and Missy and has a family - the status of his wife is unknown, but he has at least two children.
The inside of his shop carries NCR propaganda posters, while his room holds an NCR history holodisk, indicating that if he's not a supporter, he at least doesn't mind.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: guns | |
This character can modify weapons. |
See below |
Quests
- Deliver a laser pistol to Eldridge: Eldridge will pay well for a laser pistol, once the Chosen One mentions them to him.
- Fix the Vault 13 computer - has a Vault-Tec voice recognition module for sale.
Notes
- Maintains a separate weapon stock from the usual fare exclusive to Made Men of one of the New Reno families.
- Coming in at night will turn him hostile.
Upgrades
Eldridge uses Algernon to upgrade weapons. If you can't get in through the backyard, pay up!
Base Weapon | Upgrade Type | Cost |
---|---|---|
Cattle prod | Increased electrical discharge, Increased damage |
Variable |
Desert Eagle | Expanded magazine, +12 magazine capacity |
Variable |
.44 magnum revolver | speed loader, Reload speed halved |
Variable |
Hunting rifle | All-weather scope, Increased long-range accuracy |
Variable |
AK-112 assault rifle | Expanded magazine, +76 magazine capacity |
Variable |
FN FAL | Low-light scope, Increased nighttime accuracy |
Variable |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Combat leather jacket | 14mm pistol 14mm AP x30 |
$72 |
Appearances
Eldridge appears only in Fallout 2.