Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
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“You see Ed. Ed's dead.”— In-game desription
Ed is a skeleton in a vault suit which lies just outside the exterior door of Vault 13 in 2161.
Background
Ed is possibly the first person sent outside the Vault before the water chip broke. Considering he never made it very far (about 2 and a half steps from the vault door), he was probably killed by the mutant rats that inhabit the cave outside of the vault.
Along with Talius, the Vault Dweller, and possibly the charred vault dwellers in the Glow, Ed is the only other person to have been sent out by the Overseer of Vault 13 to look for a water chip.
Inventory
Notes
- In Fallout, Ed's corpse appears outside of Vault 13. However, it also appears in a cell in the Mariposa Military Base, adjacent to Sarah and her Mutant lover, Flip. In Fallout 2, he appears in San Francisco in the lower parts of the tanker. Ed can also be seen in Redding under a pile of rocks near the working elevator that leads to the Wanamingo Mine.
Appearances
Ed's corpse appears in Fallout and Fallout 2.
Behind the scenes
- A quote about Ed by Fallout lead designer Chris Taylor: "What's the deal with Ed? Ed's dead, baby, Ed's dead." This references a line from the Quentin Tarantino film "Pulp Fiction", spoken by Bruce Willis' character, Butch, differing by a single letter (Zed's Dead).
- Ed's purpose is twofold: to immediately show the player that the outside world iss dangerous, and to tell the player that he wasn't the first choice of someone to send out.
- In Fallout: New Vegas, a corpse with a 10mm pistol and 10mm ammo lays outside of Vault 34, which is a possible throwback to Ed.
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