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Ed (Fallout)

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For other characters that appear in the Fallout series named Ed, see Ed.
Ed
FO01 NPC Ed 2
Ed outside Vault 13
Biography
raceHuman
sexMale
affiliationVault 13 (formerly)
roleVault 13 citizen (formerly)
locationVault 13 cave, near main door
PMV Valdez, San Francisco
Mariposa Military Base Level 3
Redding
Gameplay
appearancesFallout
Fallout 2
prototype id00000211
dialogue fileSpecial Pip-Boy message
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

You see Ed. Ed's dead.

— In-game description.

Ed is a skeleton in a Vault suit which lies just outside the exterior door of Vault 13 in 2161.

BackgroundEdit

He is found dead outside of the Vault door.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • Ed's purpose is twofold: to immediately show that the outside world is dangerous, and to tell the Vault Dweller that they weren't the first person to leave the vault.

InventoryEdit

FalloutEdit

Vault 13Edit

Apparel Weapon Other items
Vault jumpsuit Knife
10mm AP x24
-

Mariposa Military BaseEdit

Apparel Weapon Other items
Vault jumpsuit 10mm pistol Stimpak x3

Fallout 2Edit

ReddingEdit

Apparel Weapon Other items
Vault jumpsuit Dynamite -

PMV ValdezEdit

Apparel Weapon Other items
Vault jumpsuit - -

NotesEdit

AppearancesEdit

Ed's corpse appears only in Fallout and Fallout 2.

Behind the scenesEdit

A quote about Ed by Fallout lead designer Chris Taylor: "What's the deal with Ed? Ed's dead, baby, Ed's dead." This references a line from the Quentin Tarantino film Pulp Fiction, spoken by Bruce Willis' character, Butch, differing by a single letter (Zed's Dead).

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