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Stamina and physical toughness. A character with a high Endurance will survive where others may not.

— Fallout In-game description

Endurance is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2, Fallout TacticsEdit

Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional Hit Points per level.

Ways to increase EnduranceEdit

  • In Fallout, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Endurance by 1, assuming the Vault Dweller can afford it.
  • Endurance can be permanently raised in Fallout 2 and Fallout Tactics via the Gain perk.
  • Endurance can be temporarily raised by 3 in Fallout and Fallout 2 by using Buffout.
  • The Elixir of Life from Fallout Tactics gives +1 EN and +15 HP.

Endurance-based perksEdit

Perk Required Level Additional Requirements Games
Die Hard 6 2 First Aid 40% Fallout Tactics
Flower Child 5 9, 3 - Fallout, Fallout Tactics
Faster Healing 6 3 - Fallout, Fallout 2, Fallout Tactics
Kama Sutra Master 5 3 Agility 5 Fallout 2
Rad Child 6 3 Ghouls only Fallout Tactics
Strong Back 6 3 Strength 6 Fallout, Fallout 2, Fallout Tactics
Survivalist 6 3 Intelligence 6, Outdoorsman 40% Fallout, Fallout 2, Fallout Tactics
Toughness 6 3 Luck 6 Fallout, Fallout 2, Fallout Tactics
Bracing 5 4 Big Guns 60% Fallout Tactics
Psychotic 8 5 Super mutant only Fallout Tactics
Rad Resistance 6 6 Intelligence 4 Fallout, Fallout 2, Fallout Tactics
Pathfinder 6 6 Outdoorsman 40% Fallout, Fallout 2, Fallout Tactics
Snakeater 3 6 - Fallout, Fallout 2, Fallout Tactics
Stunt Man 6 6 Strength 6, Agility 6, Unavailable to deathclaws and dogs Fallout Tactics
Brutish Hulk 5 8 Strength 7, Deathclaws only Fallout Tactics
Hide of Scars 6 10 Deathclaws only Fallout Tactics
Lifegiver 4 12 - Fallout, Fallout 2, Fallout Tactics
Tough Hide < 8 12 Super mutant only Fallout Tactics

Fallout 3Edit

Modifies: Hit Points, Poison & Radiation resistance (but not damage resistance) and the Big Guns and Unarmed Skills. Endurance also determines the speed the character's oxygen counter counts down when they are holding their breath underwater.

Bobblehead Endurance

"Always be ready to take one for the team."

Value Resistance Starting Health Skill Modifiers
1 0% 120 Big Guns +2, Unarmed +2
2 2% 140 Big Guns +4, Unarmed +4
3 4% 160 Big Guns +6, Unarmed +6
4 6% 180 Big Guns +8, Unarmed +8
5 8% 200 Big Guns +10, Unarmed +10
6 10% 220 Big Guns +12, Unarmed +12
7 12% 240 Big Guns +14, Unarmed +14
8 14% 260 Big Guns +16, Unarmed +16
9 16% 280 Big Guns +18, Unarmed +18
10 18% 300 Big Guns +20, Unarmed +20

Endurance-based perksEdit

Perk Requirement Level Additional Requirements
Lead Belly 5 6
Toughness 5 6
Rad Resistance 5 8
Size Matters 5 8
Strong Back 5 8 Strength 5
Life Giver 6 12
Solar Powered 7 20
Rad Tolerance 7 26
Rad Absorption 7 28

Ways to increase EnduranceEdit

Permanent
Temporary

Fallout: New VegasEdit

Endurance determines a character's environmental resistances (poison, radiation), Hit Points, and Healing Rate, as well as the starting levels of the Unarmed and Survival skills. It also determines the number of implants allowed.

Endurance-based perksEdit

Perk Requirement Level Additional Requirements
Old World Gourmet Dead MoneyGametitle-FNV DM 6 2 Survival 45
Lead Belly 5 6
Toughness 5 6
Rad Resistance 5 8 Survival 40
Stonewall 6 8 Strength 6
Strong Back 5 8 Strength 5
Life Giver 6 12
Long Haul 6 12 Barter 70
Atomic! Old World Blues (add-on)Gametitle-FNV OWB 6 20
Solar Powered 7 20
Irradiated Beauty Lonesome Road (add-on)Gametitle-FNV LR 8 22
Rad Absorption 7 28
Burden to Bear Lonesome Road (add-on)Gametitle-FNV LR 6 30 Strength 6
Implant GRX Old World Blues (add-on)Gametitle-FNV OWB 8 30

Level names and statisticsEdit

Value Name Starting HP Poison/Rad Resist Skill Modifiers
1 Basically Dead 120 0%/0% Survival/Unarmed +2
2 Crumbly 140 5%/2% Survival/Unarmed +4
3 Do Not Bend 160 10%/4% Survival/Unarmed +6
4 Handle with Care 180 15%/6% Survival/Unarmed +8
5 Stain-resistant 200 20%/8% Survival/Unarmed +10
6 Hardy 220 25%/10% Survival/Unarmed +12
7 Tough-as-nails 240 30%/12% Survival/Unarmed +14
8 Flame Retardant 260 35%/14% Survival/Unarmed +16
9 Bulletproof 280 40%/16% Survival/Unarmed +18
10 Unstoppable 300 45%/18% Survival/Unarmed +20

Ways to increase EnduranceEdit

Permanent
Temporary

NotesEdit

  • If the Courier's Endurance stat is the most extreme (highest or lowest), Doc Mitchell will either say it explains how the Courier is still alive: being "built solid as an oak." (for highest) or that a stiff breeze would tear them in two but a couple of bullets making them "right as rain." (For lowest)
  • An Endurance of 9 will guarantee the ability to get every implant in the game, the 9 implants by Dr. Usanagi as well as those offered as Perks. This level of Endurance can be reached by initial S.P.E.C.I.A.L. allocation or raising it by the Intense Training Perk or the raise awarded by finishing the Lonesome Road add-on.
  • The Endurance Implant by Dr. Usanagi *WILL NOT* raise the number of possible implants, although it counts as a permanent raise of the base Endurance score for all other practical purposes, no matter if chosen first.

Fallout 4Edit

Endurance is the measure of overall physical fitness. It affects your total health and the action point drain from sprinting

Modifies: Hit Points and the rate that Action Points deplete by while sprinting.

If E is the Endurance level and L is the current character level, then

HitPoints = 80 + E \times 5
HitPointsPerLevel = 2.5 + (E \times .5)

\begin{align}
    TotalHitPoints &= HitPoints + (HitPointsPerLevel \times (L - 1)) \\
                   &= 77.5 + (4.5 \times E) + (2.5 \times L) + (0.5 \times E \times L)
\end{align}

where the total is rounded down.

Leveling upEdit

In Fallout 4, Endurance is applied retroactively: Increasing it later on in the game will still reward you all the hit points you would have gained with a higher initial statistic. An Endurance of 10 will grant you 7.5 HP per level (or 7 and 8 every other level, since health is rounded down). It is possible to increase Endurance beyond 10 permanently, for example by picking up the Endurance bobblehead or using the You're SPECIAL! book after reaching maximum Endurance, which will allow the player to gain even more HP per level. Hit points are in no way capped.

SprintingEdit

If E is the Endurance level, Action Points are drained at the following rate while sprinting:

ActionPointsPerSecond = (1.05 - 0.05 \times E) \times 12

In other words, 1 Endurance is equal to a default Action Point drain rate of 12 AP per second, with a reduction of 0.6 AP per second for every additional level of Endurance. At 10 Endurance, the drain rate is 6.6 AP per second.
With rank 3 of the Moving Target perk, the 12 multiplier is changed to a 6.

Since the amount of AP is determined by Agility, the total sprinting time depends on both Endurance and Agility. If the sum of Agility and Endurance is below 14, increasing Agility will increase the total sprinting time more than raising Endurance. When the sum is above 14, increasing Endurance will be more effective. This is true even with rank 3 of the Moving Target perk.

The values in the above formula are defined by the following game settings:

  • fSprintActionPointsDrainMult = 12.0
  • fSprintActionPointsEndBase = 1.05
  • fSprintActionPointsEndMult = -0.05

Ways to increase EnduranceEdit

Permanent
Temporary


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Fallout ShelterEdit

Modifies: Dweller's maximum Hit Points.

On each level-up Dweller's maximum HP increases according formula:

MaxHitPoints += (BaseEndurance + OutfitEndurance) * 0.5 + 2.5;

Dwellers with higher Endurance perform better in Nuka-Cola bottler.

Ways to increase EnduranceEdit

Permanent

By training Endurance in fitness room.

Temporary

By equipping outfits that raises Endurance, e.g. wasteland gear.

GalleryEdit

VideoEdit

Fallout 4 S.P.E.C.I.A.L02:33

Fallout 4 S.P.E.C.I.A.L. Video Series - Endurance

Fallout 4 Endurance promotional video