This page is about the original version that appears in Fallout: New Vegas. For the cloned model that appears in the Fallout: New Vegas add-on Lonesome Road, see ED-E (Lonesome Road). For an overview of eyebots in the Fallout series, see eyebot.
Wow. That thing is definitely carrying around a bunch of Enclave intel. Adams is on the eastern seaboard of the country. Which means this little "Duraframe" sucker somehow managed to survive for over two thousand miles. Certainly lives up to its model name.
Eyebot Duraframe Subject E, more commonly known as ED-E (pronounced "Eddie" by some and "E-D-E" by others) is a Duraframe eyebot and possible companion in 2281. It is first found in defunct state at the Nash residence in Primm.
ED-E is an Enclaveeyebot from the East Coast, built by Whitley at Adams Air Force Base. ED-E is a prototype "duraframe" model. ED-E and its fellows in The Divide have been enhanced for regular combat as opposed to the original model, which functioned primarily as a mobile radio transmitter. However, since the war of 2277, when the Enclave necessitated an increased production of the Hellfire armor, eyebot production was halted, making ED-E the last known surviving model.
ED-E's first stop was a hidden Enclave outpost in Chicago for upgrades and repairs. It then traveled across the Mojave Wasteland, where it was shot twice by an unidentified sniper, dealing a large amount of damage. This eventually left it deactivated near Primm, where it was found and taken in by an unnamed courier of the Mojave Express and delivered to Johnson Nash. Unable to repair it himself, Nash left ED-E to languish on the Primm's branch office counter, where it remained ignored as escaped convicts took over the town. When the Courier arrives in Primm, they are able to repair ED-E and, in turn, it becomes their companion.
Although ED-E still retains all of its data and understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone.
With the Lonesome Road add-on installed, ED-E can be used to create items as if it were a workbench or reloading bench, through dialogue. This option will already be available even before Lonesome Road has begun.
ED-E can be further upgraded by finding five circuit boards in the Divide:
Rank 1 - Weapon maintenance function: Access to a daily dialogue option allowing ED-E to instantly restore the condition of the Courier's currently equipped weapon by 25%. (This can be increased to 35% with skill check, after obtaining rank 2).
Rank 2 - Energy/microfusion cell production: Access to a daily dialogue option allowing ED-E to produce a number of energy and microfusion cells. Also, through dialogue and skill checks, ED-E can produce more cells per prompt, or be made to produce flamer fuel or satchel charges (which share the same once-per-day cooldown as the energy and microfusion cells).
Rank 3 - Increased DT: +2 DT for both the Courier and ED-E.
Rank 4 - Beam damage bonus: +5 to beam weapon damage; affects the same list of weapons affected by the Laser Commander perk.
Rank 5 - V.A.T.S. accuracy bonus: Chance to hit targets in V.A.T.S. increased by 5%.
ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro. ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge.
With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots.
With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun.
With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots.
When first encountered, ED-E has a bumper sticker on its right side saying "My child is an HONOR STUDENT at Roosevelt Academy," which is a location in Fallout 3. On the opposite side from the bumper sticker is a "Great Midwest" Illinois 2062 license plate reading "2ED-E59." The numbers are more worn and faded than the letters, making the letters "ED-E" more visible. This is elaborated on in Lonesome Road, where the duplicate version mentions that the original had to stop in Chicago for repairs and visited a family along the way.
Regardless of who upgrades it, ED-E's appearance will be altered. If upgraded by the Followers, the armor will remain the same, but its zapper will slightly change, shooting light blue projectiles, similar to the alien blaster. Also, when in combat its laser will sound the same as a Tesla cannon and outside of combat it will make a buzzing-like sound as well. If upgraded by the Brotherhood, it will result in ED-E having a more refurbished armor. Both upgrades will remove all of ED-E's stickers and the license plate.
ED-E behaves like a human in pathfinding, which means it can set off traps (and can even be knocked down by the Ranger Takedown) even though it hovers. It also cannot travel vertically over obstacles.
ED-E will sometimes make a sort of distressed beeping sound when a gun is aimed at it. Other times it will just turn and face the Courier's direction.
ED-E does not have much HP to start with. When it is upgraded, however, it will have more than most other companions.
Since ED-E is a robot, it is not affected by poison.
Even though ED-E is a robot, stimpaks still work to heal it.
If ED-E is ever frenzied, it will become hostile if dismissed as a companion and returned to Primm. The only exception is if it is sent to be upgraded. After a few days, ED-E should be willing to go with the player again, found roaming around Primm instead of inside the Mojave Express.
After having completed the game and the "ED-E My Love" quest, ED-E will give an account of what happened after the events of the game; however, its account will be spoken using its signature beeps, so general subtitles must be enabled in order to understand them; luckily they can be applied by pausing during that screen.
ED-E might strafe side-to-side if multiple enemies are in sight. Although it seems tactical, it won't help if the enemies have firearms.
Many non-player characters will express their attitudes toward ED-E upon seeing it:
Powder Gangers may comment that they envy the Courier for having a "flying" robot on their side.
The four versions of ED-E (not working, working but not upgraded, upgraded by the Brotherhood of Steel, and upgraded by the Followers of the Apocalypse) all have different console IDs.
ED-E is the only robotic character narrated in the ending.
The Courier seems not to understand ED-E's beeping. However, during Lonesome Road (add-on) they understand ED-E quite well. Regardless, it does not change the way the Courier interprets ED-E's beeping, unless one of the Lonesome Road linked upgrades or audio logs is selected, resulting in <happy beeping> or <makes beeping sounds>.
"Wow. That thing is definitely carrying around a bunch of Enclave intel. Adams is on the eastern seaboard of the country. Which means this little "Duraframe" sucker somehow managed to survive for over two thousand miles. Certainly lives up to its model name. – Arcade Gannon."
pc After one enters Vault 11, ED-E will not follow them past the gate. When facing a loading screen into another door, it will be there. If one waits for a long period of time, it will hesitantly begin following them, and stop again. Oddly enough, once in the Sacrificial Chamber, ED-E will go back to following the player character as it was. [verified]
ps3xbox360 If the player travels to Big MT without completing ED-E My Love, the Followers option may never appear. [verified]
xbox360ps3pc When exiting Bloodborne cave and Vault 22, ED-E may get stuck in the opening of the cave. As of patch 220.127.116.115, ED-E will instead show up as a marker, but can't be found in the surroundings or in the cave. [verified]
ps3xbox360pc When at Black Mountain, it is possible that ED-E will disappear after the player is attacked by super mutants in the small pass with the bear traps and the large boulder. It can also happen in the entrance of Vault 22. This might be fixed by going to Sierra Madre (and starting the Dead Money add-on) or by using one of the companion dismissal terminals loaded by the patch released just before the release of Old World Blues. When dismissed via the terminal, there will be a message saying that ED-E has returned to Primm. [verified]
ps3pc After upgrading ED-E's weapon system, if it is destroyed, the dialogue and text about losing its perk after its death will not appear at all. One can lose ED-E without noticing its death in battles or if it strays too far from the player by its own way being in [DANGER] mode because of the hostiles around it. A related bug exists where if ED-E is destroyed, its perk still remains in the player's Pip-Boy and still fully working. This can be fixed by using console commands prid <ref_id>; moveto player; disable; resurrect; enable where "ref_id" is set for specific ED-E type. [verified]
xbox360ps3 After upgrading ED-E's armor, its inventory weight goes up from 1 to 2. Traveling to the Fort and back with ED-E as a companion permanently adds an additional 2 to its weight each time one goes there, eventually making it impossible to place items in its inventory. There is no known way to remove this invisible item weight, and the only way to prevent it is by dismissing ED-E before traveling there. Telling it to wait elsewhere before going to the Fort still adds the extra phantom weight. Apparently, its laser is being duplicated each time the Courier's weapons are forcibly removed at the Fort. Even if one enters the Fort without invitation, or they enter with proper Legion reputation (i.e. bad rep, not giving weapons), this may happen. [verified]
Not only the Fort, but any place where weapons/items gets confiscated, such as Silver Rush. Bring ED-E along while it happens and his weight goes up by 1.
Workaround: Dismissing ED-E to the Lucky 38 once inside the Fort after weapons have been confiscated removes the phantom weight. Bringing ED-E back to the Fort will start the process over again, but workaround can be repeated multiple times when phantom weight becomes too burdening.
If ED-E is lost in Vault 22 due to the firestorm or other bugs. He can be brought back by the console command 'player.placeatme followed by his BaseID which will be different depending on his state. If he has not been upgraded, his BaseId will be 0010c769, upgraded to weapons his BaseID is 001694e2, upgraded to armor his BaseID is 001694e0. Once he appears he will generally try to leave, probably headed for Primm.
pcps3xbox360 The upgraded weapon system from the Followers of the Apocalypse upgrade can be lost at random, particularly in casinos or in Caesar's Fort. It is actually two different weapons: Energy Zap (00166b94) and Electrical Zap (001694df), and can be restored with AddItem after targeting ED-E. They require energy cell ammunition (00078cc2), but don't actually consume it. [verified]
If ED-E loses either of its weapons (normal or upgraded) for any reason (visiting casinos, Fort, Silver Rush), he will become stuck every time after when trying to use the non-existing weapon. Only way to fix this, is to add the weapon via console command. With other platforms it is best to save before entering any weapon restricted place and immediately after exiting to test whether ED-E still has its weapons by test-attacking any bystander.
xbox360pc It is possible for ED-E (after the armor upgrade) to not use it's weapons or even move. However if you fast-travel or use the wait command, ED-E will rejoin you. [verified]
xbox360ps3pc Sometimes while speaking to ED-E, a gunfire sound will trigger instead of the regular beeping noise. [verified]
ps3xbox360 ED-E may occasionally lose the dialogue option for his daily repair, even after waiting 24 hours. To fix this, travel to the Divide and back and the option should reappear. [verified]
ps3xbox360pc Sometimes, without having finished ED-E My Love, he will sometimes use his upgrade (from the Followers) even though he hasn't been upgraded yet. He appears to switch between his original and upgraded gun. There is no known fix. [verified]
xbox360ps3pc Occasionally when you fast travel, ED-E loses anything you have put in his inventory. ED-E may also lose unique weapons. [verified]
ps3xbox360pc ED-E may randomly attack friendly non-player characters for no reason. [verified]
xbox360pc If ED-E is given Legion armor to hold, a message will appear saying he cannot equip it, and the armor will disappear. [verified]
pc After upgrading the Securitron army, ED-E may receive the Follower weapon upgrade without completing ED-E, My Love. Possibly requisite to this are the Lonesome Road upgrades and/or ED-E, My Love being in progress. [verified]
pcps3xbox360 If you have the Lonesome Road expansion and tell ED-E to repair your weapon he will occasionally lower the condition instead of increasing it. [verified]
pc After fast traveling, ED-E can freeze up and not move, though it will still hover, even if told to wait then follow using the companion wheel. This can be fixed by going into its dialogue menu and selecting "Follow Protocol::Wait" then once more and selecting "Follow Protocol::Reinitiate." [verified]
pcxbox360 After ED-E's being upgraded by the Followers, it is possible that ED-E will not be able to use his weapon, in addition, ED-E's native 8 DT is gone, leaving him without any protection. He also has pathfinding issues. [verified]
xbox360pc Sometimes when dismissing ED-E, he will not reappear in Primm or in the Lucky-38 as instructed, thus effectively disappearing from the game.[verified]
pc For unknown reasons, ED-E will not hover up and down, while other Eyebots do, what causes this is unknown and so far it has no fix.[verified]