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Dynamite (Fallout)

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For an overview of all dynamite in the Fallout series, see Dynamite.
Dynamite
Fo1 Dynamite
Icon Fo1 dynamite
Damage & attacks
damage30 - 50
damage typeExplosive
Requirements
strength req.0
hands req.0
Other
weight5 lbs.
value
500 fo1Gametitle-FO1
500 fo2Gametitle-FO2
Technical
prototype id00000051
00000206 (activated)
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

A high explosive, consisting of nitroglycerin mixed with the absorbent substance kiselguhr. Includes a timer.

— Fallout 2 In-game description

Dynamite is a trap in Fallout and Fallout 2.

CharacteristicsEdit

Dynamite is relatively common, and can be found - or stolen - in many places in the Wasteland. Military facilities often stock dynamite, and mining operations of any type often carry supplies. Dynamite is also a somewhat common item in shops, and can be purchased for reasonable prices with a decent Barter skill.

Dynamite has a timer that can be set to anywhere between 10 seconds and 3 minutes, in 10-second increments.

In Fallout, dynamite must be dropped manually, even if held in the active item slots. In Fallout 2 however, if they are activated in the active item slots, they drop automatically.

LocationsEdit

FalloutEdit

Fallout 2Edit

NotesEdit

  • Dynamite can sometimes have "premature" detonations with bad luck.
  • Dynamite can be dropped near wooden doors to destroy them. This can be used to bypass locked doors if the player is unable to pick the lock.
  • fo1Gametitle-FO1 Dynamite can be used in the radscorpion cave, near Shady Sands. It is used on the "failing" rock support, at the entrance. This can be used as an easier way to finish the quest.
  • fo2Gametitle-FO2 Dynamite can be used in the Modoc caves to open a passage deeper into the caves. This is necessary to find Cornelius' gold watch.

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