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Dying mutant

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Dying mutant
FO01 NPC Dying mutant
Biography
raceMariposa super mutant
affiliationMaster's Army
roleScout
locationDeathclaw's lair, The Hub
Gameplay
appearancesFallout
questsFind the missing caravans
dialogue fileDCMUTANT.MSG
 
Gametitle-FO1
Gametitle-FO1

Father... Where are you father?...

The dying mutant is a scout for the Master's Army around 2161.

BackgroundEdit

This mutant is one of the first people who were dipped in the FEV vats in the Mariposa Military Base. He can be found in the deathclaw's lair near the Hub, hurt badly after being assaulted by a deathclaw and dragged to its lair.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

  • Find the missing caravans: When the Vault Dweller finds the mutant, he will be mumbling crazily to himself, and when approached, he mistakes the Vault Dweller for the Master. He holds the mutant transmissions holodisk, which reveals that it is actually the super mutants that are behind the disappearance of caravans, not the infamous deathclaw.

The Vault Dweller can loot the holodisk from the mutant, and bring it to Butch Harris in the Hub to gain experience, completing the quest.

Rather than speaking to the mutant first, it is possible to kill him for 300 XP as well as loot both the radio and the holodisk.

InventoryEdit

Apparel Weapon Other items
Mutant armor - 2043B radio
Mutant transmissions holodisk

AppearancesEdit

The dying mutant appears only in Fallout.

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