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|games =FO3 |
|games =FO3 |
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|type =settlement small |
|type =settlement small |
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− | |image = |
+ | |image =Dukovs Place.jpg |
|map marker image =Dukovs Place loc.jpg |
|map marker image =Dukovs Place loc.jpg |
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|map marker ='''Dukov's Place''' |
|map marker ='''Dukov's Place''' |
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}}{{Games|FO3}} |
}}{{Games|FO3}} |
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− | {{quotation|Out here, nobody bothers me. I can do whatever I like to whoever I want.|[[Dukov]]}} |
+ | {{quotation|Out here, nobody bothers me. I can do whatever I like to whoever I want.|[[Dukov]]}}[[File:FO3_Dukov_NobodyBothersMe.ogg|noicon|135px|center]] |
− | '''Dukov's Place''' is a pre-War hotel located near the [[Anchorage Memorial]] and the [[ |
+ | '''Dukov's Place''' is a pre-War hotel located near the [[Anchorage Memorial]] and the [[tepid sewers]] and is now used as a dwelling and a venue for wild sex and drug parties by [[Dukov]] and his two female companions, [[Cherry]] and [[Fantasia]]. |
==Layout== |
==Layout== |
||
===Exterior=== |
===Exterior=== |
||
− | Dukov's Place is a squat, square hotel with a similar appearance to [[Tenpenny Tower]] and the [[Statesman Hotel]]. The front entrance is surrounded by wooden barricades, bearing the badly painted warning ''"Keep |
+ | Dukov's Place is a squat, square hotel with a similar appearance to [[Tenpenny Tower]] and the [[Statesman Hotel]]. The front entrance is surrounded by wooden barricades, bearing the badly painted warning {{Icon|sic}}''"Keep Yor Wepons Holstred or Get Shot"''. |
− | An outpost with an [[Enclave officer]] and a [[Deathclaw (Fallout 3)|deathclaw]] in its cage can be found behind the building after [[The Waters of Life]] quest, or if [[Broken Steel]] is installed. |
+ | An outpost with an [[Enclave officer]], two random Enclave troops and a [[Deathclaw (Fallout 3)|deathclaw]] in its cage can be found behind the building after [[The Waters of Life]] quest, or if ''[[Broken Steel]]'' is installed. If the officer is killed, a [[vertibird]] will arrive at some point to drop off 3 or 4 Enclave soldiers who will re-spawn in time after being killed. The Anchorage War Memorial near the hotel presents the threat of [[mirelurk]]s on top of the Enclave threat. Even before completing The Waters of Life, there may be a lone Enclave soldier near the building. Just past one building south of Dukov's Place is an unmarked yet well stocked [[raider compound]]. |
===Interior=== |
===Interior=== |
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==Notable loot== |
==Notable loot== |
||
− | [[File:Dukov_whiskey_bottles.jpg|thumb|Whiskey is without a doubt Dukov's favorite beverage.]] |
+ | [[File:Dukov_whiskey_bottles.jpg||200px|thumb|Whiskey is without a doubt Dukov's favorite beverage.]] |
{{Notable content |
{{Notable content |
||
− | | 1 copy of [[Pugilism Illustrated (Fallout 3)|Pugilism Illustrated]] in the upstairs bedroom on the bookshelf behind the headboard. |
+ | | 1 copy of ''[[Pugilism Illustrated (Fallout 3)|Pugilism Illustrated]]'' in the upstairs bedroom on the bookshelf behind the headboard. |
| 1 [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] in the upstairs bedroom on the bookshelf behind the headboard. |
| 1 [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] in the upstairs bedroom on the bookshelf behind the headboard. |
||
− | | 1 copy of [[Duck and Cover! (Fallout 3)|Duck and Cover!]] in the raider camp south of the building. |
+ | | 1 copy of ''[[Duck and Cover! (Fallout 3)|Duck and Cover!]]'' in the raider camp south of the building. |
| [[Dukov's special key]] can be found on his corpse. Another way to get Dukov's key is to convince [[Cherry]] to get the key for you. |
| [[Dukov's special key]] can be found on his corpse. Another way to get Dukov's key is to convince [[Cherry]] to get the key for you. |
||
− | | 183 [[empty whiskey bottle]]s, the largest amount in a single section the game. |
+ | | 183 [[empty whiskey bottle]]s, the largest amount in a single section of the game. |
}} |
}} |
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==Notes== |
==Notes== |
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+ | * Despite warnings of keeping your weapon holstered, you can unholster and even fire your weapon inside Dukov's place without any hostilities. |
||
− | * [[Dukov]] will be friendly to the player except when they are rude or break a rule (drawing a weapon). |
||
* The [[raider compound]] that is guarded by three to four [[Raider (Fallout 3)|raiders]] will respawn approximately every three days. |
* The [[raider compound]] that is guarded by three to four [[Raider (Fallout 3)|raiders]] will respawn approximately every three days. |
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* {{Platforms|ps3}} Dukov may become hostile to the player upon entering Dukov's Place if the quest You Gotta Shoot 'Em in the Head is active, even if you've stolen nothing or displayed no hostility towards the inhabitants of Dukov's Place. {{Verify|verified}} |
* {{Platforms|ps3}} Dukov may become hostile to the player upon entering Dukov's Place if the quest You Gotta Shoot 'Em in the Head is active, even if you've stolen nothing or displayed no hostility towards the inhabitants of Dukov's Place. {{Verify|verified}} |
||
* {{Platforms|xbox360}} If the player stealth kills Dukov before he initiates any dialogue with the player, his corpse may continue to talk with [[Cherry]] and [[Fantasia]]. {{Verify|verified}} |
* {{Platforms|xbox360}} If the player stealth kills Dukov before he initiates any dialogue with the player, his corpse may continue to talk with [[Cherry]] and [[Fantasia]]. {{Verify|verified}} |
||
− | * {{Platforms|xbox360|ps3}} When fast traveling to Dukov's Place an Enclave Soldier may be nearby and immediately start to shoot at you, even if you haven't completed the [[The Waters of Life]] quest. {{Verify|verified}} |
+ | * {{Platforms|xbox360|ps3|pc}} When fast traveling to Dukov's Place an Enclave Soldier may be nearby and immediately start to shoot at you, even if you haven't completed the [[The Waters of Life]] quest. {{Verify|verified}} |
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | Dukov's Place Hall.jpg|Dukov's place hall |
+ | Dukov's Place Hall.jpg|Dukov's place hall |
− | Dukov's Attraction.jpg|Giant light fixture |
+ | Dukov's Attraction.jpg|Giant light fixture |
− | Dukov's Venus.jpg|Dukov's statue of Venus |
+ | Dukov's Venus.jpg|Dukov's statue of Venus |
− | Dukov's Brahminheads.jpg|Mr. and Mrs. Brahminhead |
+ | Dukov's Brahminheads.jpg|Mr. and Mrs. Brahminhead |
− | Dukov and his girls.jpg|Dukov and his girls |
+ | Dukov and his girls.jpg|Dukov and his girls |
Dukov's place Bed.jpg|Dukov's bed and a Nuka- Cola Quantum |
Dukov's place Bed.jpg|Dukov's bed and a Nuka- Cola Quantum |
||
</gallery> |
</gallery> |
Revision as of 06:45, 10 February 2014
Dukov's Place is a pre-War hotel located near the Anchorage Memorial and the tepid sewers and is now used as a dwelling and a venue for wild sex and drug parties by Dukov and his two female companions, Cherry and Fantasia.
Layout
Exterior
Dukov's Place is a squat, square hotel with a similar appearance to Tenpenny Tower and the Statesman Hotel. The front entrance is surrounded by wooden barricades, bearing the badly painted warning "Keep Yor Wepons Holstred or Get Shot".
An outpost with an Enclave officer, two random Enclave troops and a deathclaw in its cage can be found behind the building after The Waters of Life quest, or if Broken Steel is installed. If the officer is killed, a vertibird will arrive at some point to drop off 3 or 4 Enclave soldiers who will re-spawn in time after being killed. The Anchorage War Memorial near the hotel presents the threat of mirelurks on top of the Enclave threat. Even before completing The Waters of Life, there may be a lone Enclave soldier near the building. Just past one building south of Dukov's Place is an unmarked yet well stocked raider compound.
Interior
The interior of Dukov's place is a two story bachelor pad, with the same light fixture included in the love machine theme for the official player housing, and an upstairs shooting range for a BB gun.
Inhabitants
Notable loot
- 1 copy of Pugilism Illustrated in the upstairs bedroom on the bookshelf behind the headboard.
- 1 Nuka-Cola Quantum in the upstairs bedroom on the bookshelf behind the headboard.
- 1 copy of Duck and Cover! in the raider camp south of the building.
- Dukov's special key can be found on his corpse. Another way to get Dukov's key is to convince Cherry to get the key for you.
- 183 empty whiskey bottles, the largest amount in a single section of the game.
Related quests
Notes
- Despite warnings of keeping your weapon holstered, you can unholster and even fire your weapon inside Dukov's place without any hostilities.
- The raider compound that is guarded by three to four raiders will respawn approximately every three days.
Appearances
Dukov's Place appears only in Fallout 3.
Behind the scenes
Dukov's Place is a pun on Duke's Place, a '60s jazz song by Duke Ellington, being much in the mood with the jazz theme of the game. This is further supported by Dukov's overall party-loving nature, very much in tune with the song's lyrics (although in a slightly twisted way).
Bugs
- Dukov may become hostile to the player upon entering Dukov's Place if the quest You Gotta Shoot 'Em in the Head is active, even if you've stolen nothing or displayed no hostility towards the inhabitants of Dukov's Place. [verified]
- Cherry and Fantasia. [verified] If the player stealth kills Dukov before he initiates any dialogue with the player, his corpse may continue to talk with
- The Waters of Life quest. [verified] When fast traveling to Dukov's Place an Enclave Soldier may be nearby and immediately start to shoot at you, even if you haven't completed the