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Fallout 3 locations project
Fallout 3 locations project
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Drainage chamber
JuryStreetManhole1
Icon sewer
The manhole entrance to the Jury Street Drainage Chamber with a broadcast tower in the background.
Site
part ofCapital Wasteland
Technical
cell nameFFRadioCache01 (cistern)(Kilo Bravo)
FFRadioCache02(Oscar Zulu)
FFRadioCache03 (Alpha Lima)
FFRadioCache04 (cistern)(Echo Foxtrot)
FFRadioCache05 (Oscar Tango)
FFRadioCache06 (Sierra Romeo)
FFRadioCache07(Yankee Bravo)
FFRadioCache08 (Sierra Victor)
FFRadioCache09 (Papa November)
ref id0006f6a3
00093649
0001fc8c
00000000
0002a33e
00039211
0002dcb0
00039210
0003e7b1
 
Gametitle-FO3
Gametitle-FO3

There are seven drainage chambers and two sealed cisterns scattered around the Capital Wasteland. These are minor dungeons, and all are home to Fallout 3 radio stations broadcasting Morse code (except Oscar Zulu and Yankee Bravo). The particular message is explained at length on the page for signal Kilo Bravo. Many of the stations do not have a map marker, but can be spotted easily from far away by looking for the tower.

  • All have a transformer at the base of the tower with a switch to throw that starts the encoded broadcast, except Kilo Bravo (switch inside WKML).
  • The entry to the underground ham radio station will be nearby (check your local map or the links below if having trouble).
  • You can also zero in on the broadcast. It actually comes from the sewer grate or manhole entrance, not the tower itself. They have a short broadcast distance of roughly 200 yards (183 meters). At the edges of the broadcast, it is entirely static. At its source, there is no static and the signal can be heard clearly.
  • Turning off the ham radio stops the transmission. As you might expect, this happens when turning the radio's dial ends in a click. It can be turned back on, but you have to select it in your Pip-Boy again to hear it.

Signal StationsEdit

The numbers in [brackets] denote the drainage chamber's designation in the G.E.C.K. For example, signal Kilo Bravo is interior location FFRadioCache01 and its unique radio (with broadcasting script) is designated FFHamRadio01. The FFHamRadio records also show the signal names.

The reasons for these signals are unknown. The variation in messages suggests that they did not all exist to a common purpose, however. Their usage of the NATO phonetic alphabet is common of both military operations and HAM radio operators, as well as anyone with training in radio communications protocol. They could have been groups sent into the wasteland for reconnaissance, search & rescue, raids, search & destroy, or pre-War distress signals on loop. They could also be Chinese spies from before the war. However, there is no information to support any specific theory, aside from the content of the radio messages themselves and the equipment found along with the remains of the radio operators.

NotesEdit

  • Many signal chambers have at least some purified water, suggesting that they were initially inhabited when the bombs fell.
  • Even if you kill off all the ghouls broadcasting over signal Yankee Bravo, you can still hear the ghoul's heavy breathing over the radio, meaning one of them may have accidentally recorded themselves and hit the repeat button.
  • It's likely that these stations were inspired by a sequence in the post-apocalyptic drama "On The Beach" (1959) in which a group of war survivors in a nuclear submarine disembark to look for signs of life in a destroyed city, one of them hears Morse code and attempts to locate the source.

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