Dr. Mobius' glove
dmg/attack 28 ( 38.9) DPS 38.2 ( 69) crit dmg 5 crit % mult x2 attacks/sec 1.4 ( 1.8) AP 15 effect Reduced Energy Weapons (-5 for 30 sec) Reduced Perception (-2 for 30 sec) crit effect Knockback Frenzy
Dr. Mobius' glove is a unique weapon in the Fallout: New Vegas add-on .
Old World Blues
It visually differs from the regular
scientist glove, in that it is a darker color and bears a skull badge. When using this glove in combat, it emits a small electronic pulse, much like that of the LAER. On successful hits, the weapon has an object effect called "MADNESS!!!", which reduces the target's Energy Weapons skill and Perception significantly. "Mad Science Attack!" is the critical effect that causes knockback and frenzies enemies on a critical hit. Combined with its high critical multiplier, the frenzy effect makes it very useful as a crowd control weapon.
V.A.T.S. Special Attacks Edit
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Additional effects Normal 0 56 15 3.73 Stomp 50 112 20 5.6 Only on knocked down enemies Uppercut 50 64.4 20 3.22 Cross 75 61.6 20 3.08 2.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.
Dr. Mobius' glove can successfully strike about 495 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Scientist glove fnvowb 21 28.6 1.36 x1.5 5 28 1.5 245 2 500 250 25 2 Corrosive glove fnvowb 21 22.9 1.09 x1 5 +2 acid/5s 28 1.5 745 4 1500 375 55 2 Dr. Klein's glove fnvowb 34 46.4 -5 EW/30s -2 ST/30s 1.36 x3 5 -1 ST/30s -1 DT/60s 18 3.8 495 4 2500 625 45 3 Dr. Mobius' glove fnvowb 28 38.2 -5 EW/30s -2 PER/30s 1.36 x2 5 Knockback Frenzy 15 3.7 495 3 3500 1166.7 35 2 Sterilizer glove fnvowb 21 28.6 1.36 x1 5 +2 fire/5s 28 1.5 995 3 1500 500 55 2
: Note Unarmed damage is doubled in V.A.T.S.
It can be found near
Dr. Mobius in the Forbidden Zone dome, lying on a table immediately to the left of the center stairs, next to some of Dr. Mobius' work.
When worn along with Dr. Mobius' glasses and scrubs, a challenge called " Mobius Strip" for wearing his full set of apparel is completed, earning the Courier 100 XP.
On the top of the glove inside the hexagon, a human skull can be seen.