Fallout Wiki
Fallout Wiki
Tag: sourceedit
(8 intermediate revisions by 7 users not shown)
Line 13: Line 13:
 
|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
 
|perk4 =Slayer
 
|perk4 =Slayer
 
|perk4 attsec mult =0.3
 
|perk4 attsec mult =0.3
Line 34: Line 34:
   
 
==Characteristics==
 
==Characteristics==
It visually differs from the regular [[scientist glove]], in that it is a darker color and bears a golden badge. When using this glove in combat, it emits a small electronic pulse, much like that of the [[LAER]]. On successful hits, the weapon has an object effect called "MADNESS!!!", which reduces the target's [[Energy Weapons]] skill and [[Perception]] significantly. "Mad Science Attack!" is the critical effect that causes knockback and frenzies enemies on a critical hit. Combined with its high critical multiplier, the [[frenzy]] effect makes it very useful as a crowd control weapon.
+
It visually differs from the regular [[scientist glove]], in that it is a darker color and bears a skull badge. When using this glove in combat, it emits a small electronic pulse, much like that of the [[LAER]]. On successful hits, the weapon has an object effect called "MADNESS!!!", which reduces the target's [[Energy Weapons]] skill and [[Perception]] significantly. "Mad Science Attack!" is the critical effect that causes knockback and frenzies enemies on a critical hit. Combined with its high critical multiplier, the [[frenzy]] effect makes it very useful as a crowd control weapon. However, the frenzy effect also effects friendly targets that are hit, including [[Fallout: New Vegas companions|companions]] once they are fired.
   
 
===V.A.T.S. Special Attacks===
 
===V.A.T.S. Special Attacks===
Line 133: Line 133:
   
 
==Notes==
 
==Notes==
* When worn along with [[Dr. Mobius' glasses]] and [[Dr. Mobius' Scrubs|scrubs]], a challenge called "[[Mobius Strip]]" for wearing his full set of apparel is completed, earning the [[Courier]] 100 XP.
+
* When worn along with [[Dr. Mobius' glasses]] and [[Dr. Mobius' scrubs|scrubs]], a challenge called "[[Mobius Strip]]" for wearing his full set of apparel is completed, earning the [[Courier]] 100 XP.
 
* On the top of the glove inside the hexagon, a human skull can be seen.
 
* On the top of the glove inside the hexagon, a human skull can be seen.
 
==Bugs==
 
*If attacking companions with this glove and they become frenzied, they will become hostile towards the Courier once dismissed.
 
* When punching any surface with this glove on, a small amount of blood will often splatter on it for reasons unknown. The blood that splatters is discolored, unlike the blood that normally spatters when punching anything else.
 
   
 
{{Navbox Old World Blues}}
 
{{Navbox Old World Blues}}
Line 148: Line 144:
 
[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
   
[[ru: Перчатки доктора Мёбиуса]]
+
[[ru: Перчатка доктора Мёбиуса]]

Revision as of 20:44, 18 March 2015

 
Gametitle-FNV OWB
Gametitle-FNV OWB

Dr. Mobius' glove is a unique weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

It visually differs from the regular scientist glove, in that it is a darker color and bears a skull badge. When using this glove in combat, it emits a small electronic pulse, much like that of the LAER. On successful hits, the weapon has an object effect called "MADNESS!!!", which reduces the target's Energy Weapons skill and Perception significantly. "Mad Science Attack!" is the critical effect that causes knockback and frenzies enemies on a critical hit. Combined with its high critical multiplier, the frenzy effect makes it very useful as a crowd control weapon. However, the frenzy effect also effects friendly targets that are hit, including companions once they are fired.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal056153.73
Stomp50112205.6Only on knocked down enemies
Uppercut5064.4203.22
Cross7561.6203.082.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

Dr. Mobius' glove can successfully strike about 495 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove Old World Blues (add-on)21
28.61.36x1.55281.52452500250252
Corrosive glove Old World Blues (add-on)21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove Old World Blues (add-on)34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove Old World Blues (add-on)28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove Old World Blues (add-on)21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Locations

It can be found near Dr. Mobius in the Forbidden Zone dome, lying on a table immediately to the left of the center stairs, next to some of Dr. Mobius' work.

Notes

  • When worn along with Dr. Mobius' glasses and scrubs, a challenge called "Mobius Strip" for wearing his full set of apparel is completed, earning the Courier 100 XP.
  • On the top of the glove inside the hexagon, a human skull can be seen.