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Dr. Mobius' glove is a unique weapon in the Fallout: New Vegas add-on Old World Blues.

Background[]

A chemical glove that previously belonged to the human who became Doctor Mobius, left stored in the Dome section of the X-42 robo-warfare facility after the scientist underwent the extraction of his brain to place it in a think tank chassis.

Characteristics[]

Unlike other scientist glove variants except for Dr. Klein's glove, Dr. Mobius' glove has two unique secondary effects instead of one: the regular strike effect, titled "MADNESS!!!", inflicts a -5 reduction to the target's Energy Weapons skill and a -2 reduction to the target's Perception attribute for 30 seconds. The Critical Hit effect, titled "Mad Science Attack!", inflicts a "knockback" and "frenzy" effect on the target, causing them to launch away from the player character and then attack other enemies in the vicinity when they stand up, if the Critical Hit did not kill them. It also has a unique cosmetic effect of emitting a small electronic pulse upon impact.

Compared to the standard scientist glove, Dr. Mobius' glove inflicts a higher amount of damage per strike, the second-highest of all its variants (below Dr. Klein's glove). at a similar attack speed. Like all scientist glove variants, it inflicts the third-lowest amount of critical hit damage of all unarmed weapons, at a 2x critical chance multiplier, the highest of all its variants. It has the lowest AP cost of both all its variants and of all unarmed weapons, a low-end weight, and the highest caps value of all its variants, but also has low-end durability. Like all scientist glove variants, it is considered an improved holdout weapon. It requires a 35 Unarmed skill level and 2 Strength attribute level to use effectively.

Visually, the weapon is similar in appearance to the standard variant, except for having a charcoal-black color instead of teal-blue. It also has a skull icon situated in the middle of the hexagonal shape on the back of the hand.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal056153.73
Stomp50112205.6Only on knocked down enemies
Uppercut5064.4203.22
Cross7561.6203.082.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

Dr. Mobius' glove can successfully strike about 495 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove 21
28.61.36x1.55281.52452500250252
Corrosive glove 21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove 34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove 28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove 21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Location[]

The weapon is located in the dome of the Forbidden Zone where Doctor Mobius resides, found lying on a table immediately to the left of the stairs leading up to the Brain Tank.

Notes[]

  • The weapon's cosmetic electromagnetic pulse effect is similar to that of firing the LAER.
  • If a Critical Hit with the weapon succeeds against a companion and then they are dismissed, it may cause the frenzy effect to initiate upon their arrival at the designated location, leading to them attacking and potentially kill nearby NPCs if any are nearby.
  • Equipping the weapon along with Dr. Mobius' glasses and Dr. Mobius' scrubs will complete the Mobius Strip challenge.

Gallery[]

See also[]

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