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|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
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|perk4 =Slayer
 
|perk4 =Slayer
 
|perk4 attsec mult =0.3
 
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==Variants==
 
==Variants==
 
* [[Scientist glove]] - The common variant found in ''Fallout: New Vegas''.
 
* [[Scientist glove]] - The common variant found in ''Fallout: New Vegas''.
* [[Corrosive glove]] - A semi-unique variant found in the [[Z-43 Innovative Toxins plant]] and on a unique spore plant, [[Dionaea Muscipula]], near the [[Signal Hills Transmitter]].
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* [[Corrosive glove]] - A semi-unique variant found in the [[Z-43 innovative toxins plant]] and on a unique spore plant, [[Dionaea Muscipula]], near the [[Signal Hills Transmitter]].
 
* [[Sterilizer glove]] - A semi-unique red version of this glove. It is found just behind a barrier in the [[Y-17 medical facility]] and on [[Super-Ego]].
 
* [[Sterilizer glove]] - A semi-unique red version of this glove. It is found just behind a barrier in the [[Y-17 medical facility]] and on [[Super-Ego]].
* [[Dr. Mobius' glove]] - A unique variant found in the [[Forbidden Zone Dome entrance|Forbidden Zone]], on a table in the same room as [[Mobius|Dr. Mobius]].
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* [[Dr. Mobius' glove]] - A unique variant found in the [[Forbidden Zone dome entrance|Forbidden Zone]], on a table in the same room as [[Mobius|Dr. Mobius]].
 
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* When worn along with [[Dr. Klein's glasses]] and [[Dr. Klein's scrubs]], a challenge for wearing his full set of apparel called "[[Klein Destine]]" is completed earning the player 100 XP.
 
* When worn along with [[Dr. Klein's glasses]] and [[Dr. Klein's scrubs]], a challenge for wearing his full set of apparel called "[[Klein Destine]]" is completed earning the player 100 XP.
 
* The display name of the object effect associated with this weapon (viewable in the Pip-Boy) is "S C I E N C E ! ! !".
 
* The display name of the object effect associated with this weapon (viewable in the Pip-Boy) is "S C I E N C E ! ! !".
  +
* The glove is considered an [[Holdout weapons|improved holdout weapon]]
   
 
{{Navbox Old World Blues}}
 
{{Navbox Old World Blues}}

Revision as of 19:46, 8 September 2014

 
Gametitle-FNV OWB
Gametitle-FNV OWB

Dr. Klein's glove is a unique weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The glove is a blue rubber glove that appears covered with an unknown shiny chemical product. It has "Dr.K" written on the side and is somewhat "cleaner" in appearance than the regular scientist glove. "SCIENCE!", its associated object effect, causes a reduction in the target's Energy Weapons skill and weakens their Strength for a short time. The critical effect, "Science POW!", reduces the target's strength by an additional point, and reduces its DT for an extended time.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal068183.78
Stomp50136206.8Only on knocked down enemies
Uppercut5078.2203.91
Cross7574.8203.742.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

Dr. Klein's glove can successfully strike about 495 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove Old World Blues (add-on)21
28.61.36x1.55281.52452500250252
Corrosive glove Old World Blues (add-on)21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove Old World Blues (add-on)34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove Old World Blues (add-on)28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove Old World Blues (add-on)21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Locations

  • Higgs Village in house #101 Upstairs, in the middle room upstairs. The glove is in the bottom corner of a cabinet to the right side of the door.

Notes