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The double-barrel shotgun is a weapon in Fallout 4.

Characteristics[]

The double-barrel shotgun is a two-handed weapon that uses 12-gauge shotgun shells as ammunition. Intended for use at close range, the double-barrel shotgun deals a large amount of damage and is useful against any enemy in close range to the shooter. Later modifications will increase its damage in line with more advanced weapons and also modify its range, accuracy and recoil.

The biggest downside to this weapon is its low fixed capacity of two shells. This necessitates frequent and somewhat lengthy reload times that leave the player character vulnerable. Legendary modifiers might come in handy to compensate for the slow reload animation and low ammo capacity, especially those which provide bonuses to base damage, such as "Explosive" or "Mighty." It can also become extremely powerful with the "Never Ending" legendary prefix, especially when coupled with an advanced receiver and heavy investment in the "Rifleman" and "Bloody Mess" perks, due to the shotgun's very high fire rate and damage per shot.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandardGears x1
Oil x2
Screw x1
Steel x2
001A8A62
Light frame receiverLighter weight. Reduced damage.-4-3.2+3-25% AP cost
-5% aiming speed
-5% iron sights transition
Adhesive x1
Aluminum x2
Gears x1
Oil x2
Screw x1
001C6F30
Heavy frame receiverHeavier weight. Improved damage.Heavy+4+2.8+4+25% AP cost
+5% iron sights transition
Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x3
001C6F2F
Calibrated receiverBetter critical shot damage.Calibrated+7+0.4+7+100% critical damageAdhesive x1
Gears x2
Oil x2
Screw x1
Steel x3
001C6F2D
Hardened receiverBetter damage.Hardened+11+0.7+10Adhesive x2
Gears x2
Oil x2
Screw x2
Steel x4
001C6F31
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+145-5+0.1+16-10% AP costGun Nut: 1Adhesive x3
Aluminum x4
Oil x2
Screw x2
Spring x3
001C6F2E
Powerful receiverSuperior damage.Powerful+22+1.3+16Gun Nut: 1Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
001C6F32
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+22+7+1.9+21+100% critical damageGun Nut: 2Adhesive x2
Aluminum x5
Gears x3
Oil x3
Screw x3
001C6F33
Advanced receiverExceptional damage. More sensitive trigger. Better rate of fire.Advanced+33+145-5+2.5+25Gun Nut: 2Adhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x4
001C6F34
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.Short-10% AP cost
+25% hipfire accuracy
-10% recoil
Adhesive x1
Screw x2
Steel x4
00188A23
Sawed-off barrelSuperior critical shot damage. Inferior range. Wide spread.Sawed-off-12-13-1.5+3+200% critical damage
-15% AP cost
-3% iron sights transition
Adhesive x2
Screw x2
Steel x2
00188A24
Long barrelSuperior range. Better recoil. Narrow spread.+24+18+1.5+3+10% AP cost
+50% hipfire accuracy
-15% recoil
Adhesive x2
Screw x2
Steel x6
00188A22
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.+5% iron sights transition
+7% stability
-15% recoil
Adhesive x1
Screw x2
Wood x2
001A8A61
Full stockBetter recoil.+1+0.6+3+20% AP cost
+10% iron sights transition
+7% stability
-20% recoil
Gun Nut: 2Adhesive x4
Screw x4
Wood x5
00188A25
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
001C6F37
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+5+3+10% sighted accuracyAdhesive x2
Nuclear material x2
Steel x2
001F4957
Reflex sight (dot)Better focus and sighted accuracy.Tactical+13+0.4+7-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
Adhesive x3
Glass x4
Nuclear material x3
Screw x3
001C6F1C
Reflex sight (circle)Better focus and sighted accuracy.Tactical+13+0.4+7-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
Adhesive x3
Glass x4
Nuclear material x3
Screw x3
001C6F18
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+11+1.1+22-20% recoilGun Nut: 2Adhesive x3
Aluminum x4
00186C68
Spiked muzzle brakeExceptional recoil control. Better per-shot recoil. Improved bash. Inferior range.Muzzled-18+11+1.1+22+20% bash damage
-20% recoil
Gun Nut: 2Adhesive x4
Aluminum x5
001C6F17

Locations[]

Notes[]

Despite being a sawn-off barrel, the sawed-off barrel mod retains its front bead sight when affixed.

The variants equipped by Cait and Hancock fire only 5 projectiles per shell, rather than the usual 8.

Gallery[]

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