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For an overview of double-barrel shotgun models in the Fallout series of games, see double-barrel shotgun.
 
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Gametitle-FO4

The double-barrel shotgun is a weapon in Fallout 4.

BackgroundEdit

The first double-barrel shotguns were originally muzzle-loading firearms, first used during the American Civil War.

The primitive, but efficient, design was popularly used during the era of the American frontier. Double-barrel shotguns are mainly used for hunting and home defense, among various other purposes. They come in an either a side-by-side, or over-and-under barrel configuration. Still used greatly after the Great War, the shotgun has become a rather common sight in The Commonwealth and the rest of the wasteland.

CharacteristicsEdit

The double-barrel shotgun is a break-action, two-handed shotgun that uses 12-gauge shotgun shells as ammunition. Intended for use at close range, the double-barrel shotgun deals impressive damage and is useful against any enemy in close range to the shooter.

Later modifications will increase its damage in line with more advanced weapons and also modify its range, accuracy and recoil.

The biggest downsides to this weapon are the low ammunition capacity of two shells and that it cannot be upgraded to hold more. This necessitates frequent and somewhat-lengthy reload times that leave the player vulnerable. Legendary modifiers, however, might come in handy to compensate for the slow reload animation and low ammo capacity, especially those which provide bonuses to base damage, such as "Explosive" or "Mighty." It can also become extremely powerful with the "Never Ending" legendary prefix, especially when coupled with an advanced receiver and heavy investment in the "Rifleman" and "Bloody Mess" perks, due to its very high fire rate and damage per shot.

Weapon modificationsEdit

Receiver
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandardGears x1
Oil x2
Screw x1
Steel x2
00149ca9
Light frame receiverLighter weight. Reduced damage.-6-3.2+3Adhesive x1
Aluminum x2
Gears x1
Oil x2
Screw x1
001c6f20
Heavy frame receiverHeavier weight. Improved damage.Heavy+6+2.8+4Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x3
001c6f1f
Calibrated receiverBetter critical shot damage.Calibrated+7+0.4+7Adhesive x1
Gears x2
Oil x2
Screw x1
Steel x3
001c6f1d
Hardened receiverBetter damage.Hardened+17+0.7+10Adhesive x2
Gears x2
Oil x2
Screw x2
Steel x4
001c6f21
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+145-5+0.1+16Gun Nut: 1Adhesive x3
Aluminum x4
Oil x2
Screw x2
Spring x3
001c6f1e
Powerful receiverSuperior damage.Powerful+34+1.3+16Gun Nut: 1Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
001c6f22
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+34+7+1.9+21Gun Nut: 2Adhesive x2
Aluminum x5
Gears x3
Oil x3
Screw x3
001c6f23
Advanced receiverExceptional damage. More sensitive trigger. Better rate of fire.Advanced+51+145-5+2.5+25Gun Nut: 2Adhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x4
001c6f34
Barrel
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Short barrelStandard.ShortAdhesive x1
Screw x2
Steel x4
00149ca4
Sawed-off barrelSuperior critical shot damage. Inferior range. Wide spread.Sawed-off-12-13-1.5+3Adhesive x2
Screw x2
Steel x2
00149ca5
Long barrelSuperior range. Better recoil. Narrow spread.+24+18+1.5+3Adhesive x2
Screw x2
Steel x6
00149ca3
Stock
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Short stockStandard.Adhesive x1
Screw x2
Wood x2
00149ca7
Full stockBetter recoil.+1+0.6+3Gun Nut: 2Adhesive x4
Screw x4
Wood x5
00149ca6
Sights
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x1
001c6f35
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+5+3Adhesive x2
Nuclear material x2
Steel x2
001f4955
Reflex sight (dot)Better focus and sighted accuracy.Tactical+13+0.4+7Adhesive x3
Glass x4
Nuclear material x3
Screw x3
0019d22e
Reflex sight (circle)Better focus and sighted accuracy.Tactical+13+0.4+7Adhesive x3
Glass x4
Nuclear material x3
Screw x3
0019d22b
Muzzle
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
No muzzle
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+11+1.1+22Gun Nut: 2Adhesive x3
Aluminum x4
0019d22d
Spiked muzzle brakeExceptional recoil control. Better per-shot recoil. Improved bash. Inferior range.Muzzled-18+11+1.1+22Gun Nut: 2Adhesive x4
Aluminum x5
0019d22c

LocationsEdit

The double-barrel shotgun is a fairly common firearm, becoming available early in the game. They can be found on low level raiders, some settlers (rarely) or potentially part of stock for purchase from any vendor that can sell weapons.

  • Arturo Rodriguez sells one already equipped with long barrels, and either a standard muzzle brake or a spiked one.
  • Raiders normally drop much shorter variants even if they are fairly high levelled.

NotesEdit

  • Despite being a sawn-off barrel, the sawed-off barrel mod retains its front bead sight when affixed.

GalleryEdit


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