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Gametitle-FO3 PL
Gametitle-FO3 PL

The double-barrel shotgun is a small gun added to Fallout 3 with the Point Lookout add-on.

Background

This section is transcluded from Shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

Characteristics

Unlike the sawed-off shotgun, which has existed in the game since release, the double-barrel has both its barrel and stock intact. Even badly damaged it does more damage than a combat shotgun, but it also fires both barrels at once, which forces you to reload immediately after each shot, though it has a short reload time of 0.8 seconds. The drawback to this is ammunition consumption, as again, each shot expends two shells.

This means that while The Terrible Shotgun has only two chances to jam after a full spent magazine, the double-barrel shotgun has 57.

Similar to the tri-beam laser rifle in Broken Steel, the double-barrel shotgun has an object effect which inflicts an extra 35 damage per hit when used by non-player characters against the player. However, unlike other Point Lookout weapons affected by this additional damage, the double-barrel shotgun applies this damage per pellet, making it possible for the weapon to apply an extra 315 damage if all 9 pellets strike the player. Additionally, this damage ignores Damage Resistance and is independent of the condition of the weapon, making it especially deadly in the hands of swampfolk and other non-player characters.

Durability

Because the weapon discharges two shells per shot the weapon deteriorates twice as fast. Starting from a fully repaired gun, it will:

  1. Begin to jam after 50 shots, almost halfway through the gun's health, whereas The Terrible Shotgun doesn't do this until 120 shots.
  2. Break after 118 shots, whereas The Terrible Shotgun breaks after 146 shots.

Variants

  • Pa's Fishing Aid Point Lookout (add-on) - a unique version of the double-barrel shotgun that was cut from the game.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sawed-off shotgun 50
(5.6x9)
112.52.25x00371.47.02167619031.7
The Kneecapper 75
(8.3x9)
140.61.88x003724.02111535070
Double-barrel shotgun 85
(9.4x9)
191.32.25x130352.45.02(1)118617529.2

Locations

  • One may be found relatively early in the add-on inside the naval recruiting center. You can also find one in the sea cave in a surfaced wooden boat containing a skeleton, shotgun shells, and pre-War money.
  • It is also obtainable at the Homestead Motel, in the main lobby behind the counter and in room 1G.
  • The tribals that invade Calvert Mansion during the The Local Flavor quest also carry this weapon, as do various swampfolk.
  • There is also one on the porch of Marguerite's shack, on a small table.
  • Can be purchased from several merchants across Point Lookout.
  • During the quest Hearing Voices, several shotguns can be found in the sea-cave on the floor in the room where you encounter Jackson.

Notes

Behind the scenes

The double-barrel shotgun was slated for inclusion in Fallout: New Vegas at some point during development. While it was either removed prior to the release of the game or never implemented to begin with, a number of resources remain in the game's files for the weapon, including the weapon model and firing sounds, as well as an unused Form List, RepairNVDoubleBarrelShotgun. The weapon model and associated animations are identical to those found in Point Lookout, meaning the weapon lacks iron sights and the multi-step reload sound effect used for compatibility with the Rapid Reload perk. Despite this, sufficient resources exist for the weapon to be fully implemented within the game, leaving the ultimate reason for its exclusion unclear.

Sounds

SingleShotVB ReloadVB


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