Don't Tread on the Bear!
|Side Quest: Don't Tread on the Bear!|
|Gain NCR infamy or complete any Legion, Mr. House or Yes Man questlines.|
|Continue gaining NCR infamy or continuing aforementioned questlines.|
|Reward: NCR infamy|
Failure of several NCR quests
The exact contents of this quest vary per your actions. It can result in one of five outcomes:
- The NCR has a robust network of informants. If you continue to work with Mr. House, the NCR will no longer accept your help.
- The NCR has a robust network of informants. If you continue to work with Yes Man, the NCR will no longer accept your help.
- Little escapes the eyes of NCR Rangers. If you continue to work with Caesar's Legion, the NCR will brand you a terrorist.
- The NCR has declared you a terrorist. Wherever the NCR has jurisdiction, you will be shot on sight.
- The NCR knows that you are working against its interests and will no longer accept your help.
The first three actions are, obviously, the result of aiding an opposing faction. The fourth is a result of gaining general NCR infamy, usually through killing their troops or launch the missile against Long 15. In the case of opposing faction quests, it will first activate as a warning upon the completion of a certain quest in the series. Completing another quest will fail the mission. You will no longer be able to take on NCR quests once this happens, and any NCR quests active will immediately fail, as well. In the latter two cases, the entire faction will be hostile to you and NCR rangers will be sent to kill you. The NCR-based ending is no longer possible to achieve.
|5||Little escapes the eyes of NCR Rangers. If you continue to work with Caesar's Legion, the NCR will brand you a terrorist.|
|10||The NCR has declared you a terrorist. Wherever the NCR has jurisdiction, you will be shot on sight.|
|15||The NCR has a robust network of informants. If you continue to work with Mr. House, the NCR will no longer accept your help.|
|20||The NCR has a robust network of informants. If you continue to work with Yes Man, the NCR will no longer accept your help.|
|30||Quest failed||The NCR knows that you are working against its interests and will no longer accept your help.|
- Each faction quest has a specific trigger and failure point.
- The Independent path will trigger it upon the completion of either Wild Card: Change in Management or Wild Card: Side Bets, then fail upon the completion of the other.
- House's path will trigger it after completing The House Always Wins III, then fail it on part IV.
- Caesar's Legion will trigger it after the third part of Render Unto Caesar, and fail it after the fourth.
- Like Beware the Wrath of Caesar quest, you can do almost anything against the faction before the representative of the faction come to you, as long as you don't harm them, your reputation should be reset to neutral, if the reputation is higher than natural, than it will not be reset. Quests like this are triggered after you meet them, unless you kill the specific NPC that will automatically fail the quest.
- If Ambassador Crocker or Colonel Moore dies, the NCR will instantly declare you a terrorist and become hostile.
- Failing this quest will cause Ambassador Crocker and Colonel Moore to disappear from the game world, to reinforce the idea the player is no longer able to continue down the NCR quest line.
- As noted in the messages, your reputation with the NCR will not be lowered if you complete this quest via House or Yes Man (unlike the Legion, the NCR does not consider them hostile). In fact, so long as you have done nothing else to antagonize them, it is possible to breach the El Dorado substation and get them to agree to a truce with the Brotherhood of Steel (in Yes Man's path) without dropping your reputation below Idolized. They will even still accept your help in preventing President Kimball's assassination.
- If you exit the Lucky 38 for the first time and have the unnamed NCR trooper approach you, but you fast travel before you initiate conversation, he will follow you until he tells you Ambassador Crocker wishes to talk to you. This can lead to problems if you enter Nellis Air Force Base and let him catch up to you. If the trooper catches up to you and talks to you, as he walks out of Nellis, the Artillery Barrage will annihilate him. This will result in failing "Don't Tread on the Bear!" and may result in you being labelled as a terrorist.
Behind the scenesEdit
"Don't Tread on the Bear!" is a reference to the "Gadsden Flag", a historical flag that depicted a coiled rattlesnake over the phrase "Don't Tread on Me."