For other characters named Dominic, see Dominic. |
“Only the powerful can pass, but they will be kept from passing.”
Dominic Moore[1] is one of the four psykers, along with Gideon, Wiggum, and Lucy, that are kept behind a force field in the Master's Lair beneath the Cathedral in 2161.
Background
A scruffy looking fellow, Moore is one of the Master's failed experiments in trying to awaken psychic powers in humans, as he is quite clearly insane. Moore is a pyrokinetic-dominant psyker.[2] These powers are apparently suppressed when Moore is fitted with a psychic nullifier.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Other interactions
- Moore proves to be quite unintelligible when the Vault Dweller encounters him. The only useful information he can provide is that "Gideon speaks the way", with regards to the Vault Dweller reaching the Master himself.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Red outfit | - | Psychic nullifier |
Appearances
Moore appears only in the original Fallout and is mentioned in the Fallout Bible.
Behind the scenes
Moore was named after developer Chad Moore.
References
- ↑ First name found in PRO CRIT.MSG
- ↑ Fallout Bible 0 by Chris Avellone
|
|