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Only the powerful can pass, but they will be kept from passing.

Dominic Moore[1] is one of the four psykers, along with Gideon, Wiggum, and Lucy, that are kept behind a force field in the Master's Lair beneath the Cathedral in 2161.

Background

A scruffy looking fellow, Moore is one of the Master's failed experiments in trying to awaken psychic powers in humans, as he is quite clearly insane. Moore is a pyrokinetic-dominant psyker.[2] These powers are apparently suppressed when Moore is fitted with a psychic nullifier.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

Destroy the Mutant leader

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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Other interactions

  • Moore proves to be quite unintelligible when the Vault Dweller encounters him. The only useful information he can provide is that "Gideon speaks the way", with regards to the Vault Dweller reaching the Master himself.

Inventory

Apparel Weapon Other items
Red outfit - Psychic nullifier

Appearances

Moore appears only in the original Fallout and is mentioned in the Fallout Bible.

Behind the scenes

Moore was named after developer Chad Moore.

References

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