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Dogmeat (Fallout 3)

Icon disambig.svg
This page is about the Fallout 3 character. For the consumable item in Fallout 3 and Fallout: New Vegas, see dog meat.
For the Fallout and Fallout 2 character, see Dogmeat.
Dogmeat
Dogmeat FO3.jpg
Biography
raceDog
affiliationLone Wanderer
Unknown scavenger (formerly)
roleCompanion
locationScrapyard
familyOriginal Dogmeat - ancestor
Dogmeat's Puppy - descendant
Gameplay
appearancesFallout 3
Statistics
SPECIAL7 ST, 8 PE, 7 EN, 6 CH, 2 IN, 8 AG, 3 LK
derived statsHit Points: 500 (2,500 → 15,000 if Broken Steel is installed)
level5 (5 → 30 if Broken Steel is installed)
Technical
base id0006a772
ref id0006a775
 
Gametitle-FO3.png
Gametitle-FO3.png
You know, I think you're the first dog I've met that didn't try to eat me.
Lone Wanderer to Dogmeat

Dogmeat is a possible companion of the Lone Wanderer in 2277.

Contents

BackgroundEdit

His name is a homage to the Dogmeat from Fallout, and according to the developers, he is a descendant of the Vault Dweller's original canine companion that died in a horrible accident involving a force field. His master, a scavenger, was killed while in combat with raiders in the Scrapyard.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesyes
  • Until recruited by the player
Enslavable: nono
Companion: yesyes
  • Permanent
Bounty: nono
Merchant: nono
Repairman: nono
Doctor: nono
Rents bed/room: nono
Starts quests: nono
Involved in quests: nono

Effects of player's actionsEdit

  • Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion in your party or your Karma level, you can recruit Dogmeat.
  • Shooting Dogmeat in the initial encounter without talking to him will make it impossible for the player to recruit him.

Other interactionsEdit

NotesEdit

  • If enemies are nearby, Dogmeat will growl. Since he's coded to be a higher priority target than the player's character, Dogmeat will draw attackers' attention away from the player character.
  • When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the player's ability to pick.
  • Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days.
  • At level 22 (with Broken Steel), the Puppies! perk can be taken so that when Dogmeat dies, a puppy appears at the main door of Vault 101.
  • In Dogmeat's dialogue, there are "Scold" and "Praise" options. These however, do nothing at all and appear to be there purely for flavor.
  • His right eye is brown, while his left eye is blue. This is known as complete heterochromia.
  • If you tell Dogmeat to wait in Megaton, and then blow the town up, Dogmeat will be alive outside of the Megaton ruins.

AppearancesEdit

Dogmeat appears in Fallout 3. His ancestor appears in Fallout and Fallout 2.

Behind the scenesEdit

Icon cut content.pngThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the player holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop your bond with the dog. This was scrapped in the released game.
Icon cut content.pngEnd of information based on Fallout 3 cut content.
  • Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.

BugsEdit

  • pcpc ps3ps3 xbox360xbox360 In Little Lamplight, if Dogmeat is following you, and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. This bug does not mention to you that Dogmeat has been killed resulting in Dogmeat's body still taking up a companion slot. Dogmeat will also still be shown blinking. This also can happen to Jericho.
  • xbox360xbox360 During the Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu, loading a previous save doesn't fix the problem.
  • ps3ps3 The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard.
  • ps3ps3 xbox360xbox360 Through use of the Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time will return all stored items. If you ask Dogmeat to return to Vault 101, you can pickpocket him and store items too.
  • ps3ps3 Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow.

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