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Dogmeat (Fallout 3)

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This page is about the Fallout 3 character. For the consumable item in Fallout 3 and Fallout: New Vegas, see dog meat.
For the Fallout and Fallout 2 character, see Dogmeat (Fallout).
Dogmeat
Dogmeat FO3
Biography
raceDog
sexMale
affiliationLone Wanderer
Unknown scavenger (formerly)
roleCompanion
locationScrapyard - initial
Vault 101 - main
familyOriginal Dogmeat - ancestor
Dogmeat's puppy - descendant
Gameplay
appearancesFallout 3
Statistics
karmaNeutral
base SPECIAL7 ST, 8 PE, 7 EN, 6 CH, 2 IN, 8 AG, 3 LK
derived statsHit Points: 500
Hit Points: 2,500→15,000
(Broken Steel)
Critical Chance:3%
Unarmed Dam.:3.5
Poison Resist.:30%
Rad. Resist.:12%
level5
5→30 (Broken Steel)
base id0006a772
ref id0006a775
dialogue fileCrDog.txt
FFEU255Dogmeat.txt
 
Gametitle-FO3
Gametitle-FO3

You know, I think you're the first dog I've met that didn't try to eat me.

Lone Wanderer to Dogmeat

Dogmeat is a possible companion of the Lone Wanderer in 2277.

BackgroundEdit

An affectionate and dextrous puppy, Dogmeat's skills as a four-legged scavenger and ferocious fighting companion were not lost on his first master, who was recently killed by raiders in the vicinity of the Capital Wasteland Scrapyard. Dogmeat has tracked the raiders down, loyal to the end.[1]

His name is in homage to the Dogmeat from Fallout, and, according to the developers, he is a direct descendant of the Vault Dweller's original canine companion that died in a horrible accident involving a force field.[citation needed]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Until recruited by the player
Enslavable: noIcon cross
Companion: yesIcon check
  • Permanent
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Effects of player's actionsEdit

  • Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion or Karma level, Dogmeat can be recruited without incident. If the event to encounter him is triggered and the player does not approach him, he may wander and be found elsewhere on the map.
  • Shooting Dogmeat in the initial encounter without talking to him will make it impossible to recruit him unless the Puppies! perk was taken.

Other interactionsEdit

Dogmeat can be used to fetch supplies, such as ammunition, chems, food or weapons.

NotesEdit

  • If enemies are nearby, Dogmeat will growl. Since he's coded to be a higher priority target than the Lone Wanderer, Dogmeat will draw attackers' attention away from him/her.
  • When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the Lone Wanderer's ability to pick.
  • Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days.
  • At level 22 (with the Broken Steel add-on installed), the Puppies! perk can be taken so that when Dogmeat dies, a puppy appears at the main door of Vault 101.
    • The Puppies! perk has a second, unintended use that makes it possible to recruit multiple followers. See Fallout 3 exploits for more details.
  • In Dogmeat's dialogue, there are "Scold" and "Praise" options. These, however, do nothing at all and appear to be there purely for flavor.
  • His right eye is brown, while his left eye is blue. This is known as complete heterochromia.
  • If Dogmeat is told to wait in Megaton, and then the town is blown up, Dogmeat will still be alive outside of the Megaton ruins afterwards.
  • With Broken Steel installed, Dogmeat (along with other companions) will gain a ridiculously high amount of health every time the Lone Wanderer levels up.
  • If Dogmeat is not present at the Scrapyard, he should re-appear after a few hours' wait.
  • Dogmeat appears in the ending cut-scenes, even if he is never met/interacted with at any point in the game.

AppearancesEdit

This Dogmeat appears only in Fallout 3.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the Lone Wanderer holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop your bond with the dog. This was scrapped in the released game.
Icon cut contentEnd of information based on Fallout 3 cut content.
  • Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.
  • The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 In Little Lamplight, if Dogmeat is following you and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. Dogmeat may or may not take up a character slot after dying this way. Dogmeat will also still be shown blinking. This also can happen to Jericho. [verified]
  • xbox360Icon xbox360 During the Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu. Loading a previous save doesn't fix the problem. [verified]
  • ps3Icon ps3 The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 Through use of the Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time will return all stored items. If you ask Dogmeat to return to Vault 101, you can pickpocket him and store items too. [verified]
  • ps3Icon ps3 Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow. [verified]
  • pcIcon pc Dogmeat has appeared in Pilgrim's Landing during the quest Thought Control. [verified]
  • pcIcon pc Attacking Dogmeat until he becomes hostile and then putting away your weapons will result in Dogmeat walking back to Vault 101. [verified]
  • xbox360Icon xbox360 After leaving Vault 101 for the first time, Dogmeat can be found outside, sometimes clipping into the ground. If interacted with, no dialog options will appear and will not be recruitable as a companion, even if the player goes to the scrapyard. [verified]
  • pcIcon pc xbox360Icon xbox360 If the player character kills an enemy while Dogmeat is attacking them, he will not notice that the enemy is already dead and keep attacking the corpse even past it being mutilated. [verified]
  • ps3Icon ps3 Dogmeat can be brought to Point Lookout by having him search for an item just before sleeping on the cot in the Duchess Gambit. He will approach the player in Point Lookout after six days. He can be returned to the Capital Wasteland simply by taking the Duchess back, resulting in him automatically waiting at Vault 101.[verification overdue]

GalleryEdit

ReferencesEdit

  1. Fallout 3 Official Game Guide

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