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Dogmeat (Fallout)

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This page is about the Fallout and Fallout 2 character. For the consumable item in Fallout 3 and Fallout: New Vegas, see Dog meat.
For the Fallout 3 companion character, see Dogmeat.
Dogmeat
FO01 NPC Dogmeat
Biography
raceDog
sexMale
affiliationVault Dweller
Chosen One
roleCompanion
locationJunktown
familyDogmeat (Fallout 3) - descendant
Gameplay
appearancesFallout
Fallout 2
questsSolve Phil's Canine Conundrum
Statistics
base SPECIAL6 ST, 4 PE, 5 EN, 2 CH, 2 IN, 6 AG, 2 LK (2161)
7 ST, 7 PE, 7 EN, 2 CH, 3 IN, 10 AG, 8 LK (2242)
derived statsHit Points: 50
Experience Points: 120
Armor Class: 21
Action Points: 13
Carry Weight: 175
Melee Damage: 9
Sequence: 14
Healing rate: 1
tag skillsUnarmed: 74
prototype id00000122
00000343 (stage 1)
00000344 (stage 2)
00000345 (stage 3)
00000346 (stage 4)
00000347 (stage 5)
00000348 (stage 6)
dialogue fileDOGMEAT.MSG
Ecdogmet.msg
JUNKDOG.MSG
DOG2.MSG
 
Gametitle-FO1Gametitle-FO2Gametitle-FB
Gametitle-FO1Gametitle-FO2Gametitle-FB

I wouldn't trust that beast if I were you. That thing is a killer.

Phil

Dogmeat is a dog that can be found in Junktown in 2161. He can be found terrorizing Phil, an old man in Junktown, by remaining at the doorway to his house and keeping him out. The Vault Dweller can distract him for the old man and, by doing this, recruit him as a companion.

BackgroundEdit

His previous owner had been killed by thugs hired by Gizmo (most likely the Skulz) about a month before meeting the Vault Dweller. In the Vault Dweller's memoirs it is disclosed that Dogmeat died in the Mariposa Military Base after running into a force field (although in the game, it is possible to survive the military base with Dogmeat alive - usually by sealing him inside different rooms to protect him from the super mutants).

Dogmeat is also a special non-player character who can be located and recruited in Fallout 2. He can be found in the special encounter "The Café of Broken Dreams", though this is an easter egg and should not be considered canon. However, a descendant of Dogmeat is found 116 years later in the Capital Wasteland,[citation needed] so it is possible that the Fallout 2 iteration is also a descendant of the original.

Interactions with the player characterEdit

FalloutEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Solve Phil's Canine Conundrum

Other interactionsEdit

  • He can be recruited by giving him an iguana-on-a-stick or wearing a leather jacket (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in Junktown.
  • He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in Fallout, he cannot be given him directions or asked to leave/wait. In order to disband Dogmeat he has to die. This can be a difficult task for low-level characters, because it is impossible to talk to Dogmeat and give him orders like with normal companions in the first Fallout.

Fallout 2Edit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • Dogmeat can be found in the special encounter, Café of Broken Dreams. He can be recruited by the Chosen One, by simply showing their Vault 13 jumpsuit (in other words, undress) and speaking to the dog. Dogmeat will remember the Vault Dweller from Fallout and join the PC. When not in the player character's party, Dogmeat fights for the NCR. If he is dismissed and the player character's NCR reputation is low enough, he might charge at them.
  • Dogmeat was made even more powerful than his past version. It is not uncommon to see Dogmeat move obscene distances and attack five to six times during his turn. He was also given normal scripting commands like the other non-player characters in the game, and this means the player character can command Dogmeat the same as they would command, for example, Sulik.

StatisticsEdit

+ Primary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Strength 06 06 06 07 07 07
Perception 06 06 06 07 07 07
Endurance 07 07 07 07 07 07
Charisma 03 03 03 02 02 02
Intelligence 02 02 02 03 03 03
Agility 06 06 07 08 09 10
Luck 03 04 05 06 07 08


+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Hit Points 108 118 128 141 151 168
Armor Class 16 16 17 23 24 25
Action Points 15 15 15 16 16 17
Carry Weight 175 175 175 200 200 200
Melee Damage 14 15 16 18 19 20
Sequence 13 13 13 16 16 16
Healing Rate 2 2 2 2 2 2


+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Unarmed 100% 125% 135% 145% 155% 165%

NotesEdit

  • Dogmeat can be obtained as a follower in both games regardless of the player character's Karma.
  • Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player character and has a Damage Resistance & Damage Threshold equal to that of leather armor.
  • Phil and the dog were used before in Scrapheap.

AppearancesEdit

The first Dogmeat appears only in Fallout and Fallout 2.

Behind the scenesEdit

  • Dogmeat is a reference to Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
    • Phil confirms the point above when he describes Dogmeat's former owner in the original Fallout: "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun." The description matches all of Max's characteristics in Mad Max 2.
  • Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by Tim Cain or Jason Anderson.[1]
  • The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women.

See alsoEdit

ReferencesEdit

  1. Fallout Bible 7
Gametitle-FO1
Gametitle-FO1

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