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Dogbody

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Dogbody
VB DD02 npc Dogbody 1VB DD02 npc Dogbody 3
Image used as concept design for Dogbody in the Van Buren design document
Biography
raceHuman, African American
sexMale
affiliationDogs
Porter (formerly)
Powder Gangers (formerly)
roleDog caretaker
Scout (formerly)
locationDenver
Police HQ
Gameplay
appearancesVan Buren
questsDefeat Dogbody
Statistics
base SPECIAL6 ST, 7 PE, 6 EN, 2 CH, 4 IN, 7 AG, 6 LK
derived statsHit Points: 57
level5
 
Gametitle-VB
Gametitle-VB
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

Dogbody is a insane man obsessed with dogs, who lives in Denver in 2253.

BackgroundEdit

Dogbody is weaselly, and has a vendetta with the Salvagers of Denver. He used to travel with Porter's group, but they thought he died in the attack on the old camp. Dogbody had two dogs that followed him around and, when the others asked him to find food for them, they brought back something else. Slow Joe got angry and killed the dogs with a crowbar which made Dogbody become enraged. Dogbody was the one responsible for the dog attack on the old camp, setting off a tear gas grenade in the camp to attract all of the dogs, who swarmed the place and ran everyone else out. His ability to control dogs comes from time spent studying obedience program tapes in the DCPD so he knows how the dogs are trained. He was also once recruited as a scout by a Powder Gang.[1]

Interaction with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
New Plague Carrier: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: noIcon cross

QuestsEdit

  • Defeat Dogbody: Dogbody is friendly, but if the Prisoner has been killing dogs he will turn on him, although eventually Dogbody attacks the Prisoner regardless of how useful or friendly he is.[2] If he isn't dealt with he will start using tear gas grenades on the Prisoner's camps.[3][4]

Effects of the player's actionsEdit

If he can't convince the Prisoner to set off a tear gas grenade in the salvager camp he may try to plant a scent bomb on the Prisoner or one of his companion and detonate it to attract dogs.[1] If the Prisoner agrees to setting off a bomb, within an hour the place is overrun with dogs and the salvagers are forced to flee Denver forever. Their camp remains overrun with dogs for several weeks.[2]

InventoryEdit

Apparel Weapon Other items On death
- 2 tear gas grenades
Knife
Police station door key
Remote detonator
-

NotesEdit

  • Dogbody is scripted to randomly attack the Denver camp separate from the Prisoner's actions.[5]
  • Dogbody knows some of the maneuvers used in the Hangdog Fighting Style.[1]
  • The player will occasionally hear human-like dog howls, which will stop when Dogbody is encountered and after he has been killed.[6]

AppearancesEdit

Dogbody was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.

ReferencesEdit

  1. 1.0 1.1 1.2 Denver design document/3 - Dogbody
  2. 2.0 2.1 Denver design document/5 - Scripting
  3. Denver design document/4 - Defeat Dogbody
  4. Denver design document/1 - Drama
  5. Blackfoot Tribe design document/5 - Scripting
  6. Denver design document/5 - Sound Requirements

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