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Dog (Fallout 4)

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For an overview page of this creature as it appears in the Fallout series, see dog.
 
Gametitle-FO4Gametitle-FO4 FHGametitle-FO4 NW
Gametitle-FO4Gametitle-FO4 FHGametitle-FO4 NW

The Wasteland is home to a variety of dogs, from vicious wild curs to trained attack hounds.

Loading screen

Dogs are animals that can be found in Fallout 4, and act as companions towards humans. There are a few different distinct breeds of dogs, Dogmeat for example is a German Shepherd Dog that may be a companion to the Sole Survivor.

BackgroundEdit

Most commonly seen as feral beasts that plague the wastes and kill livestock, they are necessary for many struggling wastelanders. There is also the rare cases of domestic breeds that act as companions towards their human counterparts.

Humans are the only species known to truly tame and domesticate these canines. Although other types of sub/meta-humans show an interest in doing the same, dogs of all types, including feral dogs, are well-known to attack or flee from them on sight.

CharacteristicsEdit

BiologyEdit

Through the 200 years since the Great War, dogs have remained relatively unaltered by radiation. Other than that, there is no reason to believe that the biology of dogs in the Fallout universe differs from dogs in the real world, besides having a rougher appearance than domesticated dogs, unsurprising in the harshness of the Wasteland.

Two mutated counterparts of dogs can be found in the Commonwealth: the ghoulish mongrels and the FEV-exposed hounds.

Gameplay attributesEdit

Dogs, unlike in previous Fallout games, have special animations where they can grapple enemies down to the ground and hold them in place allowing their masters a brief advantage in combat.

VariantsEdit

Attack dogEdit

Name (Base ID)StatisticsBehaviorAbilitiesItems
Attack dog
0001d15c
LevelIcon level
?
PerceptionIcon eye
?
Hit pointsIcon heart
?
Damage ResistanceIcon shield silver
0
Energy ResistanceIcon electrical
?
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Rabid dogEdit

Name (Base ID)StatisticsBehaviorAbilitiesItems
Rabid dog
00000000
LevelIcon level
?
PerceptionIcon eye
?
Hit pointsIcon heart
?
Damage ResistanceIcon shield silver
?
Energy ResistanceIcon electrical
?
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty
  • deadIcon dead

Pack dogEdit

PackDog-NukaWorld

Found in the Bradberton Amphitheater, these dogs are owned by The Pack. They will turn hostile if The Pack is attacked. These dogs can either be mongrels or junkyard dogs, and often have dog armor equipped. They can spawn battling in the cage fight arena against other entities such as pack captives, or be wandering around the amphitheater.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Pack dog fo4nwGametitle-FO4 NW
xx000000
LevelIcon level
?
PerceptionIcon eye
?
Hit pointsIcon heart
?
Damage ResistanceIcon shield silver
?
Energy ResistanceIcon electrical
?
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee ( damageIcon damage)

Notable dogsEdit

  • Dogmeat - companion of the Sole Survivor.
  • Kate - Abandoned dog at the Neponset Park overpass.
  • Kyle - Abandoned dog at the Neponset Park overpass.
  • Junkyard dog - Possible purchase via a random encounter with the dogs owner/ breeder, Gene. The junkyard dog is not a companion but rather assigned (like a settler) to any Settlement. When the dog arrives the designated settlement receives 5 Defense rating buff. (Looks vary at random from Rottweiler to mutt) and as a level 1, has 180 Hit Points so most likely actively defends the settlement also. (This is repeatable and will have a new dog to sell on each encounter)
  • Wounded dog (named "Mutt" by default after encounter or Sparky or Buttface being optional during first encounter) - found during a random encounter, the player character can approach a wounded passive female mongrel (Sole Survivor may refer to her as "Bitch"). Her right legs are at 0 health if checked in V.A.T.S.. The Sole Survivor can interact with the mongrel and will be given the dialogue prompts to ask if there is anything wrong and then a second prompt to render help will be available.
  • Teddy - a caged dog located at Fairline Hill Estates
  • Duke fo4fhGametitle-FO4 FH - Possible purchase via Erickson in Horizon Flight 1207, fills the same role as a junkyard dog.
  • Gracie fo4fhGametitle-FO4 FH - Possible purchase via Erickson, unlike the other dogs Gracie is a friendly mutant hound.
  • Scout fo4fhGametitle-FO4 FH - Possible purchase via Erickson, also a friendly mutant hound.
  • Jerry fo4fhGametitle-FO4 FH

NotesEdit

  • Finding armor on killed attack dogs, normally found accompanying raiders, will allow you to equip it on Dogmeat. However, no resistance is gained by equipping them.
  • fo4wwGametitle-FO4 WW Dogs can be caught for a settlement using dog cages included as part of Wasteland Workshop. Caught dogs will increase a settlement's happiness and defense levels.
  • fo4nwGametitle-FO4 NW A variant of Pack dogs are actually trained mongrels that are together with normal dogs.

AppearancesEdit

Dogs appear in Fallout 4 and its add-on Far Harbor.

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