For an overview page of this creature as it appears in the Fallout series, see dog. |
Dogs are animals commonly found in the Capital Wasteland.
Background
Though 200 years have passed since the Great War, dogs have stayed generally unaltered by radiation. Dogs are a favored pet for traveling merchants, as they provide both companionship and protection. As a result of the radiation, most dogs have lost their fur and have slightly mottled skin, but some have retained their fur coats and appear completely normal.
Characteristics
Biology
Dogs are quadrupedal canines that can run at incredible speeds, allowing them to chase down prey. While running, they use their long tails to keep their balance. They are carnivorous, with sharp teeth designed to rip into the flesh of an animal.
Dogs are very compassionate and familial. They groom their pack members and protect them at all costs, even if it means their death. When threatened, they growl and bare low, ready to attack. If the intruder doesn't heed the warning, they will leap on the trespasser and attempt to rip out their throat.
Gameplay attributes
Dogs are usually encountered in packs of four to six. To low level characters, this could mean trouble since they can easily overwhelm the player and surround them. To higher level characters, they are little more than a nuisance, yet can still be difficult to put down as a result of their erratic and quick running patterns. Vicious dogs (and their variants) are always hostile, unless the player possesses the Animal Friend perk.
Variants
Raider guard dog
Raider guard dogs fight alongside their masters, the raiders. Since they're trained as guard dogs, they are very attentive and can spot the player character easier than many other creatures. Raider guard dogs will tend to run at targets they find hostile, alerting the raiders of their presence. They are still affected by the Animal Friend perk, but will not attack raiders.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Raider guard dog 0001CF87 |
|
|
Scavenger's dog
These dogs are found around scavenger's encampments, and will be friendly to the Lone Wanderer as long as you don't act aggressively to them or their master. These dogs have slightly less hit points and attack damage than vicious dogs.
There is a Karma loss for killing the scavenger's dog, as well as the scavenger themselves and/or the scavenger's brahmin if they have one. Furthermore, scavenger dogs will attack if the Lone Wanderer continues to pursue the scavenger even after a warning is given.
While the scavengers' dogs share a model with Dogmeat, with the same breed and the same type of heterochromia, scavenger's dogs are significantly weaker than Dogmeat.
Scavengers' dogs will take back items that the player character steals from their master, even if their master is dead.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Scavenger's dog 000C938B |
|
|
Talon Company guard dog
Identical to vicious dogs, these animals will often accompany Talon Company mercenaries. Much like the raider guard dogs, their Perception is high, they may spot hostiles faster than the mercs do. They are affected by the Animal Friend perk, much like their other K9 raider brethren.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Talon Company guard dog 0008F0CF |
|
|
Vicious dog
Ruthless survivors of the wastes, these irradiated dogs will always be hostile, unless the player character has acquired the Animal Friend perk. They are almost always encountered in packs of 2-5, usually in open areas. Beware of these dogs as they can sometimes spawn in semi-random areas. Vicious dogs rarely use flanking tactics, but once they spot a target they will often encircle it in an attempt to stop it from escaping.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Vicious dog 0001CFA3 |
|
|
Guard dog (Operation: Anchorage)
Used as guards by the Chinese soldiers in the Anchorage Reclamation simulation, these dogs have been unaffected by the Animal Friend perk, unlike raider, Talon company and vicious dogs. Guard dogs are only worth a single point of XP. Just like scavengers' dogs, they share a model with Dogmeat, with the same breed and the same type of heterochromia, while being significantly weaker. Once killed, like all characters in the simulation, they disappear from the game.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Guard dog xx00C16B xx00C700 |
|
| None |
Notable dogs
- Dogmeat - Lone Wanderer's possible companion
- Four Score - Hannibal Hamlin's faithful dog companion
- Ginger, Hooligan, Bandit, Pete, Rex and Muttface - pet dogs in Little Lamplight
- Muffy McClellan - deceased dog, located behind McClellan family townhome
- Freki and Geri - Desmond Lockheart's pet dogs
Appearances
Dogs appear in Fallout 3.
Sounds
- Barking dog
- Growling dog
- Injured dog