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Dogs are animals commonly found in the Capital Wasteland in 2277.

Background[]

Though 200 years have passed since the Great War, dogs have stayed generally unaltered by radiation. Dogs are a favored pet for traveling merchants as they provide both companionship and protection. As a result of the radiation, most dogs have lost their fur and have slightly mottled skin, but some have retained their fur coats and appear somewhat normal.

Characteristics[]

Biology[]

Dogs are quadrupedal canines that can run at incredible speeds, allowing them to chase down prey. While running, they use their long tails to keep their balance. They are carnivorous and have sharp, pointy teeth designed to rip into flesh.

Gameplay attributes[]

Dogs are usually encountered in packs of four to six. To low level characters, this could mean trouble since a pack can easily overwhelm and surround them. To higher level characters, they are little more than a nuisance, yet can still be difficult to put down as a result of their erratic and agile running patterns. Vicious dogs (and their variants) are always hostile unless the Lone Wanderer possesses the Animal Friend perk.

Variants[]

Raider guard dog[]

Vicious dog

Raider guard dogs fight alongside their masters, the raiders. Since they are trained as guard dogs, they are very attentive and can spot threats easier than many other creatures. Raider guard dogs will tend to run at targets they find hostile, alerting the raiders of their presence. They are still affected by the Animal Friend perk, but will not attack raiders.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider guard dog
0001CF87
Level
3
Experience Points
?
Perception
8
Hit Points
60
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee ( 12 Damage)

Scavenger's dog[]

Dog FO3

These dogs are found around scavenger's encampments and will be friendly to others as long as they do not act aggressively to them or their master. These dogs have slightly less Hit Points and attack damage than vicious dogs.

There is a Karma loss for killing a scavenger's dog, as well as the scavenger themselves and/or the scavenger's brahmin if they have one. Furthermore, scavenger dogs will attack if the target continues to pursue the scavenger even after a warning is given. Scavengers' dogs will take back items that the thief steals from their master, even if the latter is dead.

While scavengers' dogs share their model with Dogmeat, with the same breed and the same type of heterochromia, scavengers' dogs are significantly weaker than Dogmeat.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Scavenger's dog
000C938B
Level
1
Experience Points
?
Perception
8
Hit Points
20
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (5 Damage)

Talon Company guard dog[]

Vicious dog

Identical to vicious dogs below, these animals will often accompany Talon Company mercenaries. Much like the raider guard dogs, their Perception is high, and they may spot hostiles faster than the mercs do. They are also affected by the Animal Friend perk, much like their other canine raider brethren, but not attack Talon Company mercs.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Talon Company guard dog
0008F0CF
Level
3
Experience Points
?
Perception
8
Hit Points
60
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (12 Damage)

Vicious dog[]

Vicious dog

Ruthless survivors of the wastes, these irradiated dogs will always be hostile, unless the traveler has acquired the Animal Friend perk. They are almost always encountered in packs of two to five, usually in open areas. These dogs are dangerous as they can sometimes spawn in semi-random areas. Vicious dogs will often encircle targets in an attempt to stop them from escaping.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Vicious dog
0001CFA3
Level
3
Experience Points
?
Perception
8
Hit Points
60
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (12 Damage)

Guard dog (Operation: Anchorage)[]

Dog FO3

Used as guards by the Chinese soldiers in the Anchorage Reclamation simulation, these dogs, being simulations, are not affected by the Animal Friend perk, unlike their other canine brethren. Guard dogs are only worth a single point of XP. Just like scavengers' dogs, they share their model with Dogmeat, with the same breed and the same type of heterochromia, while being significantly weaker. Once killed, like all characters in the simulation, they disappear from the game.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Guard dog
xx00C16B
xx00C700
Level
1
Experience Points
?
Perception
8
Hit Points
20
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Confidence
Average: Will avoid/flee from threats stronger than itself.Icon requiredIcon requiredIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)

None

Notable dogs[]

Notes[]

An Enclave field research terminal at a small outpost west of the Temple of the Union summarizes Enclave observation and testing of feral dogs in the region. The researcher can only narrow down the species' genus, and hypothesizes that the breed is likely canis familiaris (domestic dog), though generations of mutations have led to the formation of an entirely new breed. The researcher also hypothesizes origins as canis lupus (gray wolf) or canis indica (Indian plains wolf). The latter is unlikely, however, as this breed is only extant across the Indian subcontinent, while both domestic dogs and gray wolves can be found in North America. The researcher also notes that domestication may still be possible, despite mutations amplifying the dog's aggression, the species should be regarded as hostile in most scenarios.[1]

Appearances[]

Dogs appear in Fallout 3.

Sounds[]

  • Barking dog

  • Growling dog

  • Injured dog

Gallery[]

References[]

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