Doc Mitchell's house

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Eventually, I went back and married my childhood sweetheart and that was the end of my traveling days. Didn't miss it none then. Still don't.

Doc Mitchell

Doc Mitchell's house is a house in Goodsprings. It is also the starting location of Fallout: New Vegas for the player. Owned by Doc Mitchell, it acts as the town's medical clinic.


It is a single story building with a living room, clinic area, kitchen, bedroom, restroom, and small storage room. The living room houses the Vit-o-matic Vigor Tester which is used to assign SPECIAL points in the Ain't That a Kick in the Head quest.

In the clinic room you can find a chemistry set. With a Science skill of 25, you can either create 5 stimpaks or some chems. To the right of the chemistry set is a broken 9mm submachine gun. It can't be picked up but can be moved. You can interact with it and, with a Repair skill of 25, you can fix the weapon and it will be added to your inventory.

Notable lootEdit


  • Outside of Doc Mitchell's house flies the state flag of Nevada.
  • The items in Doc Mitchell's house are not marked as owned so the player character can't force hostility before character creation is complete.[1]
  • The bed which the player character wakes up on in the beginning of the game is the only thing in Mitchell's house that is "owned."
  • If the player completes Run Goodsprings Run and Joe Cobb is still alive, he will reside in the house.


Doc Mitchell's house appears only in Fallout: New Vegas.



  1. JE Sawyer on Formspring

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