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Gametitle-FNV
Gametitle-FNV
Go bully some mole rats, jackass.

Dixon is a drug dealer living in Freeside in 2281.

Background

Dixon has glassy, bloodshot eyes and hangs out near the east gate (just past Rotface). He sells chems, as well as special "Dixon's [Chem Name]," which are cheaper, but with lower quality and higher addiction chance. Two of his customers are members of the Followers of the Apocalypse - Bill Ronte, a former engineer, is now addicted to Dixon's whiskey, and Jacob Hoff, a former chemist, is now addicted to Dixon's jet.

He has the intention of making people of the NCR addicted to his drugs, and he liked to see them suffer, all the while being forced to keep buying his low-quality goods.

Dixon can be killed during the quest High Times at no loss of Karma or gain in Freeside infamy should the Courier fail the Speech challenge.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: chems and alcohol
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.
Probability colored
This character plays Caravan. They can bid caps.

Quests

  • High Times: Dixon needs to be persuaded (or killed) in order to stop supplying chems and alcohol to Jacob Hoff and Bill Ronte.

Inventory

Notes

  • Dixon is one of the few named non-player characters in the game to be affected by the Sneering Imperialist perk.
  • Though he carries a varmint rifle, he carries .22LR rounds instead of 5.56mm rounds. This is because in early development, the varmint rifle was designed to fire .22LR instead of 5.56mm. Because of this he will use his knife instead.
  • He will not respawn if killed, making it impossible to purchase the unique chems.
  • He will refresh his inventory completely with the console command resetinventory on the PC, making him unique in that aspect, as few do it even partially. Thus, he is a good source for Jet, his own Jet, Buffouts and Fixers.
  • While weaker and more likely to cause addiction, Dixon's own products (particularly Dixon's Jet) can be stacked with their normal versions for cumulative effect.
  • Dixon sells Fixer; which as a drug dealer would actually greatly hinder his repeat business. This becomes particularly notable when one considers that Dixon sells chems deliberately designed to increase the likelihood of addiction.

Appearances

Dixon appears only in Fallout: New Vegas.

Behind the scenes

At one point during development Dixon was slated to have two thugs in his employ, serving as bodyguards or enforcers, and armed with Varmint rifles (both Thugs also carry the incorrect ammunition for the weapon, like Dixon). Though not present in the game, both thugs are still present in the games' code and can be brought into the game using console commands.

Bugs

Xbox 360Xbox 360 Occasionally, Dixon's inventory will not reset after buying all his chems, even after a few days. [verified]

Gallery

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