displacer glove is a weapon in .
Fallout: New Vegas
The displacer glove creates a shock wave upon impact similar to the one made by the
Gauss rifle, both dealing a large amount of damage and pushing a target back. It apparently does this via a sonic boom, shown by the speaker on the knuckle.
V.A.T.S. Special Attacks Edit
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Additional effects Normal 0 100 28 3.57 Stomp 50 200 20 10 Only on knocked down enemies Uppercut 50 115 20 5.75 Cross 75 110 20 5.5 2.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.
The displacer glove can successfully strike about 495 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Ballistic fist 80 87.3 1.09 x1 80 28 5.7 395 6 7800 1300 100 9 Two-Step Goodbye fnvgra 70 76.4 1.09 x4 10 175 explosion 28 5 395 6 20000 3333.3 100 9 Displacer glove 50 68.2 1.36 x1 50 28 3.6 495 6 3500 583.3 100 4 Pushy 60 88.4 1.47 x1 60 28 4.3 595 6 4200 700 100 2 Zap glove 35 57.3 +50 Electromagnetic pulseRobots +20 Electromagnetic pulsePower armor 1.64 x1 35 28 2.5 495 6 5200 866.7 75 4 Paladin Toaster 41 67.1 +50 Electromagnetic pulseRobots +20 Electromagnetic pulsePower armor 1.64 x1 41 28 2.9 395 6 6800 1133.3 75 4
: Note Unarmed damage is doubled in V.A.T.S.
Despite a small energy cell being clearly visible in the glove, it does not require any ammunition, just like the ballistic fist which has a built-in shotgun.
If the player has the Ranger Takedown Perk, when performing the leg sweep, the same wave of energy is created when the leg comes into contact with the target even though the fist isn't technically used, which is visible in the third person view.
Behind the scenes Edit
Sometime before release, displacer gloves, as well as many other fists, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.
cut Unused displacer glove Pip-Boy icon.
JE Sawyer on Formspring