Gaming
 

Disarm Traps for the Facility

From The Vault

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Disarm Traps for the Facility
location: The Glow
given by: noone
reward:
related: Become an initiate
Turn on power for the Glow

Not a quest as such but it will prevent you and/or your party from taking a LOT of damage if you complete it, and of course you earn experience for honing your skills. So there's no reason not to attempt it.

Someone obviously left a lot of traps behind when the West Tek Research Facility was abandoned in 2077. Surprisingly, a lot were left intact when the nuke hit.

Obviously a high Traps skill is helpful throughout the base. It will help you detect and disarm many of the explosives that would otherwise blow up in your face. Also, having Dogmeat in the party is helpful as he has the ability to 'smell' some traps.

Quests in Fallout