|The following is based on Van Buren and has not been confirmed by canon sources.|
After leaving Airlock 1 and the Medical Facility, the player will see two Security and Operations Robots (S.O.R.) patrolling the Living Quarters' hall. The robots are hostile to outside threats – i.e. the PC. The player may choose to attack the robots and eliminate them, thus freeing up exploration of the Living Quarters.
Character type completion breakdownEdit
- Combat Boy - This option is ideal for Combat Boy. Would be wise to use either EMP grenades or pulse gun.
- Diplomacy Boy - Not much negotiation can be done with these little fellows.
- Science Boy, Stealth Boy - If the PC has the combat skills, go for it (other options are below).