He can be found in front of the Vault 114 Overseer's office (which has been converted by the Triggermen into a prison cell) taunting Nick Valentine. Valentine uses his speech skills to convince Dino that Skinny Malone is planning to have him killed due to believing him to be a card cheat, causing Dino to run off in a panic. He holds the key to the Overseer's office in which Nick is being held captive.
After finishing his conversation with Nick Valentine, a panicked Dino will run off to try and "smooth things over" with Skinny Malone. His path takes him past the entrance to the Vault 114 common area, where he will most likely spot and attack the player. If the player manages to avoid being detected by him, Dino will run downstairs to the basement shower area. He will be confronted here later on as Nick and the Sole Survivor pass through on their way out of the Vault.
If the player initially avoids Dino instead of fighting him and hacks the terminal lock to Nick's room instead, the dialogue from Nick and the Triggermen who appear shortly after Nick is released will all still assume that Dino was killed by the player.
Although Dino is initially marked as green (non-hostile) in the HUD, he will immediately turn hostile upon spotting the player and attack.
Like most single-map NPC enemies, Dino's stats are generated from one of a number of predefined presets based on the player's current level. Dino always spawns one tier higher than the highest level Triggerman that can normally appear at the player's current level (i.e. if level 25 Triggermen spawn when the player enters Park Street station and Vault 114, Dino will spawn with level 37 Triggerman stats). This makes him tougher than the average Triggerman, with stats identical to Skinny Malone (excepting differences in their equipment, as Malone is better equipped than other Triggermen).