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Dinner Bell

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For an overview of shotgun models in the Fallout series of games, see shotgun.
Dinner Bell
DinnerBell
Hunting shotgun icon
Requirements
skillGuns 75
strength req.5
Attack statistics
dmg/attack
75 (89.3)
dmg/proj.
10.7 (12.8)
DPS
125 (178.5)
DPS (reload)
70.3 (105)
crit dmg
11
crit % mult
x1
attacks/sec
1.7 (2)AP28
projectiles7spread1.2
Ammo & reloading
ammo type12 gauge shotgun shell
ammo/shot
1
shots/rel.
5
ammo cap.5
reload time
0.5 (0.4)
Other
weight7.5value
4800
item HP150
repair
Hunting shotgun
Bolt/lever/pump-action guns Jury RiggingJuryRigging
base id000f0b12
 
Gametitle-FNV
Gametitle-FNV

Dinner Bell is a weapon in Fallout: New Vegas. It is a unique variant of the hunting shotgun.

BackgroundEdit

This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

CharacteristicsEdit

Dinner Bell is a unique variant of the hunting shotgun. It differs in appearance to the standard shotgun with the metal of the barrel, receiver, and shell ejection port seem to appear to be more well-maintained, and that the stock and pump are synthetic with a camouflage pattern.

This weapon, like most unique weapons, cannot be modified, with either the longtube or the choke modifications, but the weapon already incorporates the choke and has a reduced spread when compared to the unmodified hunting shotgun. Dinner Bell still has the advantage of greater damage compared to a fully-modified hunting shotgun, but is less accurate and holds less rounds.

DurabilityEdit

Dinner Bell can fire a total of about 745 standard shells, the equivalent of 149 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug745149
Magnum & 4/0 buck magnum648130

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Hunting shotgun 70
(10x7)
116.71.67x110282.51.559957.53800506.7755
Hunting shotgun With all weapon mods attachedIcon plus 70
(10x7)
116.71.67x110282.50.989957.57050940755
Dinner Bell 75
(10.7x7)
1251.67x111282.71.257457.54800640755

LocationEdit

Dinner Bell is given as a reward by Red Lucy in The Thorn, after completing the quest Bleed Me Dry.

NotesEdit

  • The collector's edition of the Fallout: New Vegas Official Game Guide from Prima Games lists the weapon location as being obtainable in the nuclear test shack in addition to completing Bleed Me Dry, which is outdated. Prior to the first patch, it is indeed found there, but even if you obtain it before you apply the patch, it will disappear leaving a normal hunting shotgun.

BugsEdit

  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc Switching to the ammunition types when there is less than a full reload of that ammunition type while moving will cause a looped reloading sequence. [verified]
    • It can be easily fixed by simply changing ammunition type once more, or switching weapons.
  • xbox360Icon xbox360 Using this weapon in V.A.T.S. may cause the player's character to freeze and not fire at the intended target. The player will be stuck in the third person view for up to 15 seconds and be vulnerable to attack. This only happens while the bug above is in effect because the weapons pump/chamber will be open, making the weapon incapable of firing until the V.A.T.S. sequence is over, and the courier finishes the pump. [verified]

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